Three Poxwalkers and a Friend

I recently finished poxwalkers seven through nine of the regulation twenty.  I broke with the tradition of working on identical pairs and included the guy in the center, who doesn’t seem to know which end of a rifle to point at the enemy.  Let’s hope he did better in life than in unlife.  I imagine not or he wouldn’t be in this present fine fix! *

I am continuing with the idea of doing ten green ones wearing orange and ten red ones wearing yellow.  The somewhat turquoise bits are a mixture of Nurgle’s Rot and Nihilakh Oxide.  The white is the ubiquitous Nurgle’s Rot watered down with Skull White to a curdled milk texture.  Otherwise more of what I’ve been doing with slight experiments and variations far too cunning and subtle for my cell phone camera or my CPC photography skills.  Fortunately the Ruinous Powers know all and see all! **

The poxwalkers’ smile is contagious; even the skeletal snake thingie looks happy.

I found the skeletal miniature in a game store bits box. It had never been painted, but looked pretty old and I thought it was neat so I decided it was a worthy addition to my forces, daemonic and otherwise.  I did a little poking around online and couldn’t find my skeletal worthy anywhere.  If anyone knows anything about the production details, I’d appreciate any information you can kindly provide.

The tentacles evoke an earthworm vibe for me.  Yummy!

I have some other stuff done, that I haven’t taken pictures of yet. Still working on the mate to the poxwalker holding his rifle backwareds, and I’m one plaguebearer away from having a unit of ten, and I’ve slipped some cultists into the daemon queue for variety. After all today’s cultists are tomorrow’s poxwalkers and plaguebearers, aren’t they not?

Hope everyone had a nice holiday.

++ Thought for the Day:  Those who Hate most love Nurgle Best. ++


* John, you can’t say we didn’t give you fair Nurgle Warning this time because here is it. Enjoy your morning tea!
** “Ruinous” so far as the lapdogs of a corpse emperor holding impotent sway over a dying empire of ignorance are concerned, and rightfully so, at least according to the skeletal snake, who has proven to be very talkative. The plaguebearers have taken to calling him The New Guy or Frasier, though I’m not sure why so far as the latter nickname goes. They won’t tell me as it seems to be some sort of inside joke. Nurgle daemons love their inside jokes!

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Three More Plaguebearers

So I’ve made some more progress on my plaguebearers.  These are four through six of the ten daemon mob I’m working on.

I originally was trying an experiment out with Nuln Oil Gloss with Rhinoceros Guy here, but it went awry so I ended up slathering a bunch of blood on his torso and calling it a day.  Perhaps one too many bolter rounds in the heart?

In any case it doesn’t seem to be slowing him down too much. Same bleeding plaguebearer from the back. Scout snipers won’t have too much trouble tracking him!

This was my first go at one of the mob, who has a nurgling companion, though I think ‘tormentor’ might be a better word.  The intestine the sprite is pulling on didn’t quite match up to the daemon so I made another overlapping intestine out of green stuff.  Seemed like it worked out ok.

Not too much to say about this guy other than when I thought of the children’s book Horton Hears a Who when I first started painting him.  (Probably the trunk.)  I gave him the Orange Pox, which is just an orange dry brush on the warts and some rust washes.  I favor his yellow toenails though I’m not sure why yet.

Views from the back of Horton and the guy getting his intestines played with.  Rhino Guy seems like what he is seeing, which is kind of nice.  For next time perhaps a couple more pox walkers and either the plaguebearer with the fly head, or an old metal model I found in a store bits box.

I’m also working one of the worthy pink horrors, who has been soldiering along for quite a long time now with its fellows in an shameless unpainted state.  I imagine it has quite tired of the jibes and taunts from the fully painted brimstone and blue horrors.  It ain’t easy being a daemon.

Nurgle image 125 wide

… and two more poxwalkers

I finished up two more poxwalkers, numbers five and six of the requisite twenty-strong mob from the boxed set.  I continued with the idea of having two general schemes:  the green ones with orange clothes and the reddish ones with yellow clothes.  That way I could use them as two units as well as one big mob.  In a bigger mob, they have a little variation makes them look a little less like they are in lockstep, but still somewhat unified.

One little trick I tried this time was using Vallejo rust wash around some of the open sores on the red-colored poxwalker.  I noticed that the areas I applied it to looked more inflamed without being bloody.  (Shows up better in person, as is often the case with my cell phone pictures.)  I haven’t tried the technique on the green ones yet, but perhaps I will if I remember.

For next time I’m hoping for another Nurgle trio since I have poxwalker seven all done except for the base, and number eight is about half done. The plaguebearers are no problem. They paint up much more quickly since they don’t wear clothes or carry much around other than swords and the burden of their self-imposed accountancy of Nurgle’s Gifts throughout the universe. I imagine the musician and the standard-bearer will take some more effort though, once I turn my brush in their direction.

I’ve also added a small project to my queue painting up some old metal models I found in a game store bits box.  I scrounged almost enough for a little warband of sorts. Hoping to do some green stuff work on one of them this weekend.