Azazel’s Challenge and a Fetid Reply

I stumbled across Azazel’s Painting Decemb-uary Challenge he set for himself, and since he invited others to jump on the bandwagon I thought I would.  Not a bad thing either because my shamefully unpainted foetid bloat drone has been seeing a lot of action on the gaming tables these days.

Azazel’s challenge is pretty open-ended:  “nothing smaller than an AoS hero or ogre-sized model” and no terrain.  Also, the end date is January 31st, so lots of time for anyone reading this who might be inclined to join the fun.

I’m posting an early work-in-progress picture to document my entry into the challenge.

Progress on Becky the Bloater as of Boxing Day 2017.

I originally spray primed my bloater black, but then changed my mind and reprimed it white.  Then I sprayed some Death Guard Green onto the frontal armor and general environs, though as it turns out I didn’t really need to do that.

From there I base coated the inverted lobster tail armor and requisite parts on the plaguespitters in Caliban Green.  Speaking of the plaguespitters, my original thought was to try and drill an ellipse in the end of each barrel.  After mulling things over I think I’m going to instead paint them to look more like organic orifices that can open and close to spray anything that gets too close.

I hope everyone had a nice holiday and has a good time ringing out 2017 and welcoming in 2018.  My how the time flies!

p.s. Bonus challenge points if I can get my (appropriately) grubby hands on a myphitic blight-hauler in time to put it together and some decent weather to prime it.

p.p.s. Super bonus challenge points for any Plague Drones I can finish before the deadline as well.

p.p.p.s. I was going to say something about my long-suffering and multi-primed heldrake, but the less said about him, probably, the better.

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Poxwalkers by Charles Gao

Charles Gao, the mighty Chaos Lord of Ancynt Battles fame was kind enough to share some of his recent work with me: his mob of 20 poxwalkers.  I quite liked them so I thought I’d post them here.

Glad to see this worthy knows which way to hold an autogun!

Commissar Poxwalker of Orange?

I liked how the rotting bone-colored shoulder guard turned out.

Mob of twenty ready for bubblewrap and tarpit duties!

In the meantime, I’ve been chipping away at updating some of my blog pictures that were broken when Photobucket went to a pay-to-share-your-stuff model.  My plan is to finish with that before the end of 2017.

Also, I am pretty close to wrapping up my mob of ten plaguebearers.  My next post will be some pictures of the champion. I’m currently putting the finishing touches on the musician and the banner bearer and then I’ll make sure I didn’t miss giving any of my new rank-and-file guys their brief moment in the sun, and wrap it up with a group shot.

 

An Occurrence at Tau Zeta Mythic

Santa Cruz Sector: Mythic Games, November 17, 2017

We played the domination variant of Only War, where each side received victory points from turn to turn for controlling objectives. The Tau consisted of a single 41 power point patrol detachment, which faced a 40 point Tyranid battalion.

“Several years after Jormungandr’s apparent defeat, reports begin to drift in … telling of Tyranids bursting forth from the earth, overrunning defences and killing at will.”

Codex Tyranids

The eerie quiet of an apparently abandoned Tau moon base.

Outgoing transmissions cease from a research base (and listening outpost) on the edge of Tau/Imperial space.  Oddly garbled reports from supply vessels inbound to the Zeta system only obfuscate the situation.  An small, highly elite reconnaissance team is dispatched from the nearest Tau military base.

Breacher squad defends a transport.

Our investigating soldiers find the base completely abandoned with no signs of a struggle.  After combing through much of the complex, they come upon a wild-eyed scientist cowering behind a wall of boxes in a supply closet.  Her confused tale is one of their equipment detecting mysterious tremors beneath the base; gradual disappearances, hideous scuttling noises, and glimpses of lurkers in the darkness.

The commander decides to gather what data and salient equipment they can, return to base, and let the earth caste people figure it all out.

That’s when three kinds of hell breaks loose with enormous, four-armed monstrosities erupting from multifarious hiding places and leaping to the attack.  Their coordination and tactics bespoke not simple beasts but instead a sinister intelligence….

The mystery of all those tremors solved!

The recon team beats a hasty retreat with the earth caste civilian (as represented in-game by an ethereal) and what precious data they can recover in tow.  Despite a growing tide of clawed horrors erupting from every building, tunneling up out of the earth … seemingly everywhere at once, the heroic sacrifice of more than one pathfinder squad as well as the intervention of their heavier crisis elements allow the Tau to board the last available lander.

The lander blasts off into space with hormagaunts and termagaunts hanging all over the hull, trying to chew their way through hatches and view ports.  More of the creatures die horribly as they attempt to clog the ship’s flaring exhaust nozzles with their burning bodies.

From space, Tau Zeta Mythic appears as a hideous ball of worms — writhing, consuming everything, even each other in their feeding frenzy.    The Tau commander hoped the information he bore would count in the balance for more than the loss of the moon. Though there were many questions yet to answer, one thing was obvious:  this was nothing to do with the humans.