A Second Nurgle Trio

Today’s offering to the resident Great Unclean One is a second triumvirate of Nurgle troops to go with the first trio I finished back in early September.  Only twenty-four more models to go and both squads will be done.  A good thing neither Nurgle nor Mortarion expect their fetid warriors to be speedy.  I’ll be in real trouble though when I start painting daemonettes!


I’m pleased with how the left guy’s back pustules turned out.  I thought dry brushing some black and then white added a little interest.

So I decided to try something different with the maggots on the fellow to the left this time instead of the traditional well-fed white look.  I did a yellow wash and then glossed them up to represent a somewhat rarer sub-species of carrion crawler.  They turned out alright I thought, but in hindsight I probably should have put them on the guy with the orange loincloth instead.

A second plaguebearer completes this offering’s trio.  Nothing too innovative here, though I did experiment with glossy Nuln Oil to darken up some of the wounds.  I was also going to have pus weeping from the daemon’s single eye, but I didn’t like the way it ended up looking.  So I decided it was weeping blood instead and made the change.

I wanted to add something a little different to his sword too so I watered down some bright yellow and then dry brushed white onto the tip.  I was going for a somewhat chalky texture, so I used tap water instead of Lahmian Medium.  Could be poison, could be a fungus growing on the end of his blade, could be a paste concocted from the bearer’s own rotting innards.  Perhaps all of that and more!

Next time (surprise!) I’m planning on posting yet another Nurgle trio.  This will continue until either both squads are done or I get tired of painting them and decide to throw some pink horrors into my queue.

 

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Two Poxwalkers and a Plaguebearer

I decided to add some Nurgle to my painting queue, after spending a fair amount of time completing first the brimstone and then the blue horrors. Once I am done with these, only Slaanesh will remain to complete my goal of having a troop choice for each of the four gods.

I have never painted anything like this before, though I found it pretty simple for the most part. The black blotch on the base is the result of an experiment, which somehow went wrong. I’m not even sure what I was trying to achieve, but one fortunate thing about plaguebearers is that a mysterious pile of Black Whatever doesn’t really diminish them at all. As the painter Bob Ross used to like to say, “A happy little accident!” At least I tell myself that.

I put together all of the Death Guard guys from the Dark Vengeance box set, so I thought I should paint some of them as well.  All grist for the Plague God’s mill after all.

Here we have two poxwalkers, which are essentially zombies. Two identical sets of ten come in the boxed set, so I decided to paint them a bit differently for variety and in the unlikely event I ever want to use them as two squads of ten.

I like the miniatures, though my preference is for a darker theme. Their “rictus death grins” look more like manic evil clown grins. A small point though. Perhaps I’ve been binge watching too much Fear the Walking Dead lately?

I might put the poxwalker with the yellow pants back in the paint queue to take care of one small detail.  There is a maggot coming out of his mouth, which I painted like all the rest, but it is close enough to the color of the zombie’s teeth where it doesn’t look quite right to me.  So perhaps I’ll adjust the maggot some to fix that.

I’m finishing up another plaguebearer and two more poxwalkers.  I’m also in the middle of an experiment with a pink horror.  Not sure how that is going to turn out.  Perhaps it’ll have the Honour of being the template for a whole unit though just as likely it could suffer the ignominy of the Simple Green tub.  The gods are fickle!

Nurgle image 125 wide

Blue Horrors Finished

So I finished painting my ten blue horrors.  Now I have to start on my pink horrors, though some plaguebearers and poxwalkers seemed to have wandered their way into my painting queue.

A group shot with their brimstone friends.

I made each horror’s knife different so I could play around with various ideas.

Blue Horrors!

So with my brimstone horrors done, I started working my way up the Tzeentch troop ladder with these blue guys.  I like how you can mix and match your horrors within a single unit now.  Fun and colorful, plus when a list comes in at some odd number a few points below the total we are playing at, I can toss in another horror and all is well.

I used some Blood God paint to try and hide the mistake I made on the one with the red tongue.

I painted tiny A’s on some of them to stand for Mark of Ann.  They are so small that I doubt anyone will ever notice them in games, but I’m sure the Great Conspirator would approve of such small, unnoticed details.  As for the plantar pink smiley face on the horror below on the right, I didn’t really have anything particular in mind.  It just seemed the thing to do at the time after I finished highlighting his tongue.

The “A” on their legs stands for “Mark of Ann!”

I’m almost done with the mob of 10 blue horrors.  After that I’ll begin work on the pink horrors next as well as some plaguebearers and poxwalkers.  Since I favor all of the gods more or less equally, my plan is to paint up at least one troops choice for each of the four Chaos Gods.

 

 

The Imperial Infantryman’s Pocket Guide to Orders

Thought I’d share this because I got a laugh out of it, and it seems like this would be very useful for the several AM/IG players my heroic forces battle against on a regular basis.

The Regimental Standard

Attention Guardsman! As a member of the Astra Militarum, you will be expected to follow many orders. While all of these are of paramount importance, it is upon six key orders that the strength of the Guard rests! Knowing these orders can be the difference between life and death on the battlefield.*

Never fear Guardsman – misinterpreting orders through ignorance is a thing of the past! This cut-out-and-keep guide means that you’ll never again have to worry about using volley fire when aimed fire is needed, or accidentally falling back from a mob of Orks when ordered to engage them in close combat. It’s like basic training in your pocket!**

GuidetoOrdersThere you have it, Guardsman! This completes your standard order training. Ignorance is no longer an excuse**** when such orders are issued and not complied with, and cowardice and treachery will be assumed.

Thought For the Day – One…

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Stormcast Eternals by Glenn

I was playing 40K not too long ago while Glenn and someone else were playing Age of Sigmar at another table. I thought that Glenn did a nice job painting his Stormcast Eternals.

Glenn's Stormcast Eternals

I like how colorful they are, especially when they are arrayed together. Thank you, Glenn, for letting me take some pictures and put them on the blog.

Glenn's Stormcast Eternals 02

“The Geas” Warhammer 40K Scenario

A geas can be compared with a curse or, paradoxically, a gift.  If someone under a geas violates the associated taboo, the infractor will suffer dishonor or even death.  On the other hand, the observing of one’s geas is believed to bring power.  Often it is women who place geasa upon men. In some cases the woman turns out to be a goddess or other sovereignty figure.

—  From “Geas” on Wikipedia

This scenario is a modified version of the Eternal War scenario ‘The Emperor’s Will’ from the 7th edition Warhammer 40K rule book.  As a Sovereign Lady of Chaos and Sanguine Narrator, the idea of placing geasa upon men appeals to me greatly!

Objectives:  Each player places an objective as per the ‘The Emperor’s Will’ mission.

  • Each player’s objective must be entirely within his own table half.
  • The objectives should should be large.  A 12″ by 12″ base  or scatter terrain enclosing a 12″ x 12″ area is ideal, though it can be larger or smaller so long as each player’s objective is about the same size.
  • Treat the objectives as a Twisted Copse so far as granting models a cover save within the boundary or on the base of the objective.  (If you are playing 7th edition 40K, remember the rules for vehicles and cover on p. 77 of the BRB.)
  • The area within the objective is normal terrain so far as movement is concerned, though the players may agree to make it difficult or even dangerous terrain if they wish.
Grey Knights and Iron Hands vs Orks Feb 2015 Boss standing over dead Draigo

Victorious Warboss Hungry hit Lord Draigo so hard his base fell off!

Geas Special Rule:  Each player’s warlord is under a psychic compulsion or geas.  The general idea is that each warlord is compelled to kill the enemy warlord in close combat.  The following applies to each player’s warlord:

  • The warlord has the Objective Secured special rule, even if he normally cannot.  Any vehicle, retinue or other unit bought with or for your warlord does not have the OS rule unless it normally would.  The warlord does not confer OS to any unit he is part of or vehicle he is embarked on.
  • Must start the game on the table or enter play during turn one.
  • Must, if possible, end each player turn closer to the enemy warlord than he was at the beginning of the player turn.
  • If a warlord is in a close combat containing the enemy warlord, both leaders must issue a challenge to or accept a challenge from the enemy warlord, if possible.

Optionally, if both players desire a more narrative gaming experience, they can collaborate during the list building phase by discussing their choice of warlords.  The idea is to insure that the two leaders have a decent chance against each other so the fight isn’t one-sided.  The objective of this scenario is to encourage the leaders to seek each other out for a fight to the finish!

If using the narrative method, players may agree to allow characters as warlords, who normally couldn’t be nominated as such.  Obviously, it is up to both players to not try to game this for an undue advantage.

Imperial Guard logo filler

Victory Conditions:   A player receives 3 VP’s if his warlord kills the enemy warlord in a challenge.  If the warlords simultaneously kill each other, both players receive 1 VP.  Victory points are not awarded if a warlord dies in any other manner.

At the end of the game, each player receives 1 VP for each of his units with at least one model within 3″ of an objective, even if they don’t control it.  Units embarked in a vehicle count as one unit.

Additionally, a player receives 2 VP for each objective he controls.  In the case of there being multiple units with the Objective Secured special rule within 3″ of an objective, the side with the most contesting OS units is considered as controlling the objective.  OS units embarked in OS vehicles count as one OS unit for this tally.

There are no secondary objectives for this mission.

Nurgle image 125 wide

Optional and Alternative Rules

  • You Want Me to do What?  No, For the Greater Good!:  One or both players may elect that his warlord’s geas is fulfilled when he personally kills the enemy warlord with a shooting attack and/or witchfire power instead of in close combat.  This option must be announced as part of declaring which model is your warlord.
  • I Just Want Him Dead!:  The geas is fulfilled if a warlord kills his counterpart with any kind of attack at his disposal.
  • Not Expendable Under Any Circumstances:  A player receives 1 VP at the end of the game if his warlord survives.
  • King of the Hill:  Each player receives 1 VP at the end of his player turn for each objective he controls.  This is in addition to the victory point tally at the end of the game.
  • Hamburger Hill:  There is only one objective in the game and it is centered in the middle of the board.
  • Geas of the Sanguine Sorceress Supreme:  If your warlord is killed by anyone other than your opponent’s warlord and his warlord is still on the table, your character who is closest to your opponent’s warlord is now your new warlord.  Note that the new warlord does not receive a warlord trait nor does he have the Objective Secured special rule unless he already has it.