Bloodletters Complete!

It has been over a year now since I have posted to this blog, played a game of 40K, or picked up a brush for that matter.  The itch to paint has returned, and my huge mountain of unpainted plastic hasn’t gone anywhere, so I turned my attention to these guys, who are one of my many unfinished projects.

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The bloodletters say, “It’s about time you finished painting us, loyalist scum!”

Last night I finished the bloodletter, who is holding the banner.  I took my inspiration for the banner from this awesome blog.

One thing I like about Chaos guys, and Khorne in particular is I don’t imagine that when they make banners they worry too much about coloring inside the lines.  I could see Slaanesh worshippers trying to create works of art, both beautiful and terrible, and Tzeentchites might pay tribute to their god with designs subtle in their geometric cruelty, but Khorne types (at least bloodletters anyway) seem content to draw a symbol of their god or whatever strikes their fancy with the blood of their last enemy, each other, or themselves (depending upon availability), scribble, “Blood for the blood god die die die eat your face omg” in faux Latin and call it a day.  This is good, because that is about as far as my freehand skills currently stretch.

So that completes the unit.  I have more Khorne forces that will go into the queue just as soon as we get some suitable weather here in the Santa Cruz mountains for priming.  In the meantime I might do a test paint on a primed deamonette I’ve had sitting around for a couple of years.

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Daemonkin, Necrons and Orks (1000 Points)

Warriors freshly awoken from their (apparently not) eternal slumber.

Necrons

  • HQ: Lord with resurrection orb and staff of light = 75
  • Troop: Warriors (10) = 130
  • Troop: Warriors (10) = 130

Khorne Daemonkin

  • HQ: Herald = 55
  • Troop: Bloodletters (8) = 80
  • Fast Attack: Flesh Hounds (5) = 80

Orks

  • HQ: Weirdboy (level 2 psyker) = 70
  • Troop: Choppa Boyz (22); nob w/ big choppa & boss pole, one rokkit = 151
  • Troop: Shoota Boyz (23); nob w/ big choppa & boss pole, two big shootas = 191
  • Troop: Gretchin (11) = 38

This list uses two Combined Arms Detachments, with either the Orks or Necrons being the primary force.  The Daemonkin are allies.  The overall warlord could either be the psyker or the lord.

Interestingly (and who knew?) Khorne heralds are apparently consummate diplomats.  The Orks and Necrons don’t trust each other and optimally tend to keep their distance during the fighting, whereas the daemons are free to mingle with either side.  I suspect that the Orks intuit that they and the horned boyz both just want to “get stuck in”.  As for the Necrons, they probably find Daemonkin behavior extremely predictable and so their actions don’t play merry hell with logical calculations and circuitry.  Certainly can’t say that about the greenskins!

Khornate gribblies encounter the Imperium of Man

I’ve played my Terrible Trio now a few times in casual games and they’ve done alright.  Win about half the time and that is what I’m hoping for.  My general 40K list building philosophy is if I’m winning or losing more than about half the time against my regular opponents of similar skill and luck, then something is wrong with my list and it either needs to be toned down or toughened up.

The “desperate allies” thing can be a challenge, so what I usually do is deploy the Necrons first, often lining up against whatever armor my opponent plunks down if I’m setting up second.  Then the Orks rank up after that with the daemons either deep striking or deploying to take advantage of terrain or something I see in the set up.  One common theme is I use the khornate forces to protect the Necrons from close combat.

Why play this odd combination?  Story-wise it is easy to justify almost anything.  The real reason is I haven’t been painting Daemonkin very long and I wanted to use my painted models in games.  In general, playing with models I paint is the engine that keeps me painting.  As for the Necrons, someone gave me a bunch of models, which I’ve put into the paint stripper and have been slowly refurbishing.  Ditto on not having enough to field a proper army.  So I team up both factions with my main painted forces — the Orks.

Bloodletters

Like many people, I imagine, I’ve been working on some daemonkin.  I’m a fairly deliberate (slow) painter so this edition they’ll probably be used as allies.  Troops seem a good starting point for an army collection so I began with some bloodletters.

A triumvirate chosen pretty much at random as befits Chaos Daemons.

I messed around with various schemes for their horns and blades and for the latter opted for a plain look, for which I used Vallejo’s glossy black paint.  I experimented with blade highlights, but in the end decided I liked them best just black with a bit of shine.  The primer didn’t quite look right in a couple of small sections on some their swords, but I was able to camouflage this pretty well, I think, with Blood for the Blood God technical paint.  (I love that stuff!)

Here are two more — the bloodreaper upgrade character for the unit and a daemon with an instrument of chaos.  I found that I liked using gloss lacquer on their tongues, so I went back over the models I had already completed and added that detail.

The World War Two Soviet infantryman is a 28mm metal Warlord Games piece.  I included him for scale and because I finished him not too long ago.  Playing with the miniatures, one forgets sometimes how big some of these monsters would really be until you put them beside a miniature of an average-sized man and use a bit of imagination.  Heck, the horn is larger than poor Pyotr here!

Two more with their best bud, Pyotr, from the Alternate Dimensional Soviet Union.

So far I have nine bloodletters finished, which means to complete the box and the unit I only need to finish one more with a banner.  When I run them as a unit of daemonkin bloodletters I’ll probably keep them cheap and use a minimum squad of eight without upgrades.  So in that sense they are done now.  However both in Codex: Khorne Daemonkin and the base rules referring to chaos daemons, one can take some of the possible upgrades for free when a unit is summoned, assuming you have the models on hand.  So I thought I’d make sure I did. 🙂

The pack thus far excluding the two taking the selfie with Pyotr.

My next daemon project after getting the Banner of Blood done will probably be a resin Herald of Khorne I have for a cheap HQ. I could just as easily use the bloodreaper that is posing with Private Pyotr as a herald.  Since I have the herald model though, I might as well paint him.

I had a chance last night to play my small but painted Khorne force as an allied detachment and they did pretty well.  I considered waiting until August 8th (a very auspicious date for the Blood God!) but more than three weeks is far too long to keep the dog-headed god waiting for his tally of skulls.

What better place to materialize?  Let the tally of blood points begin!

They deep struck into the battle with pinpoint accuracy right in the middle of a Shrine to Khorne, but then you’d expect nothing less would you?  The daemons spread out, seeking victims only to be greeted by a withering barrage of tank and autocannon fire.  Only the herald survived and him with one arm.  He clamored up a short plateau, coming to grips with the Guard heavy weapon team. His preternatural reflexes did him little good though what with the rough terrain and the claymore-style mine booby traps, rock falls, and one particularly vicious guardsman with a serrated knife. Still, it was alright because of course “Khorne cares not from whence the blood flows so long as it flows.”