So I completed a unit of five Kromlech gnaws well over a year ago, but I recently found the first two pictures in my drafts folder and thought I might as well post them. Five is sort of the magic number (in addition to eight of course) because I use them as a stand in for flesh hounds of Khorne and that is the minimum number to form a pack of these gribblies.
The gnaw with the ring in his nose is the serious one of the group.
I wish Kromlech had more than six different sculpts of gnaws so I could buy more different looking ones and expand my pack of giant squig daemon thingies. I’ve used them in games a lot and they’ve died a lot (perhaps I should call them flesh hounds of Distraction?) and as expected massacred more than their share of imperial and xenos scum alike. I’m sure Khorne would approve for “Khorne cares not whe-” … well, you get the idea.
One thing I like about these guys is how happy they look, except for that one guy.
The third picture below is much later, from the most recent game of 40K I played in February 2017. They are pretty meaty beasts; I could almost see an ork, bloodletter, or human sorcerer riding one into battle. Maybe not the one with the ridge of dorsal spines though.
They always seem to end up in a conga line for some reason. Too bad they don’t have arms!
So I have one one gnaw left that I’ve never painted; the only one coincidentally who has a proper nose. I have avoided the official flesh hounds for a number of reasons. Foremost is because I don’t care for the daemon meets ceratopsian look. I figure at about $10 per model I should at least like the sculpts. Also, I’ve found GW’s resin to be very hit or miss in terms of quality.
Not sure if I’m going to need more flesh hounds, but if I do I still have the gnaw with a nose to paint as well as a box of chaos warhounds I put together but haven’t primed yet. For now though the small pack of five is fulfilling the role I want for my giant daemon dog grinning squig thingies. Lord Khorne and Lady Distraction are both well pleased!
Warriors freshly awoken from their (apparently not) eternal slumber.
HQ: Lord with resurrection orb and staff of light = 75
Troop: Warriors (10) = 130
Troop: Warriors (10) = 130
HQ: Herald = 55
Troop: Bloodletters (8) = 80
Fast Attack: Flesh Hounds (5) = 80
HQ: Weirdboy (level 2 psyker) = 70
Troop: Choppa Boyz (22); nob w/ big choppa & boss pole, one rokkit = 151
Troop: Shoota Boyz (23); nob w/ big choppa & boss pole, two big shootas = 191
Troop: Gretchin (11) = 38
This list uses two Combined Arms Detachments, with either the Orks or Necrons being the primary force. The Daemonkin are allies. The overall warlord could either be the psyker or the lord.
Interestingly (and who knew?) Khorne heralds are apparently consummate diplomats. The Orks and Necrons don’t trust each other and optimally tend to keep their distance during the fighting, whereas the daemons are free to mingle with either side. I suspect that the Orks intuit that they and the horned boyz both just want to “get stuck in”. As for the Necrons, they probably find Daemonkin behavior extremely predictable and so their actions don’t play merry hell with logical calculations and circuitry. Certainly can’t say that about the greenskins!
Khornate gribblies encounter the Imperium of Man
I’ve played my Terrible Trio now a few times in casual games and they’ve done alright. Win about half the time and that is what I’m hoping for. My general 40K list building philosophy is if I’m winning or losing more than about half the time against my regular opponents of similar skill and luck, then something is wrong with my list and it either needs to be toned down or toughened up.
The “desperate allies” thing can be a challenge, so what I usually do is deploy the Necrons first, often lining up against whatever armor my opponent plunks down if I’m setting up second. Then the Orks rank up after that with the daemons either deep striking or deploying to take advantage of terrain or something I see in the set up. One common theme is I use the khornate forces to protect the Necrons from close combat.
Why play this odd combination? Story-wise it is easy to justify almost anything. The real reason is I haven’t been painting Daemonkin very long and I wanted to use my painted models in games. In general, playing with models I paint is the engine that keeps me painting. As for the Necrons, someone gave me a bunch of models, which I’ve put into the paint stripper and have been slowly refurbishing. Ditto on not having enough to field a proper army. So I team up both factions with my main painted forces — the Orks.
I have been working on painting some Kromlech “Gnaws” lately. They come in packs of three and there are currently two sets of different sculpts available. My favorite right now is this guy with the lovely cluster of cheek warts. I doubt they’ll get much use for me in games, though I might dabble with trying to summon a unit of daemons with my weirdboy and run them as Flesh Hounds of Khorne. I suppose I could also use them as markers when someone gets turned into a chaos spawn. They don’t really look like spawn lacking random eyes, tentacles, shifting mouths and so on, but they are about the right size and have a daemonic look, albeit in a walking mouth sort of way.
My thinking, when I painted them, was on Flesh Hounds so I painted them kind of a rusty red-brown color. But I think with their cheerful, toothy expressions, they’d work well painted as Nurgle Gnaws. In any case, I have two done and I’m working on a third. I’ll need five total if I’m going to use them as summoned hounds.
They’ve been fun to paint. It is nice taking a break from painting models festooned with lots of little fiddly pieces of gear and ornate symbols on their armor. I hope to finish the third model sometime over the weekend, and then work on completing my second thunderwolf, which is starting to come together.