Ancient Battles: Orks vs. CSM’s

Alameda Sector, Fremont System: August 2013

This is an old battle report I had misplaced, when the website I originally posted it on lost a bunch of data.  I duly forgot about the report, but ran across it recently so I thought I would give it a new home here, even though I’ve gotten away from posting long-winded battle reports.  Anyway, reporting on a four year old game seems apt somehow, given the state of archives in the 41st Millennium.

We played 6th edition, which was current at the time.  One thousand points of Orks versus Nurgle Chaos Space Marines.  The mission was the Eternal War mission Big Guns Never Tire with Vanguard Strike deployment.

My forces were led by Warboss Hungry and his band of cybork nobz in a battlewagon.  They were backed up by two squads of boyz in trukks, a handful of gretchin, and a dakkajet.

The opposition was led by the self-style Sluglord Scabidemius with the mighty Typhus as his trusty lieutenant.  The rank and file were two squads of plague marines, though they could apparently only scrape up a single rhino between them, a bunch of zombie cultists, and three obliterators.

Orks versus Nurgle Marines Board Set Up August 2013

The early going with space marines coming onto the scene.

TURN ONE: Hungry’s plan was to run his battlewagon up the middle while sweeping both trukks on the left flank to obliterate the obliterators. They were scoring in this scenario, as well as being a prime target, and camped on a back objective, obviously poised to deliver turn after turn of heavy long range fire.

First order of business was snake eyes on the dangerous terrain test for the shoota boyz trukk. (I had reinforced rams on all my vehicles allowing re-rolls.) So the trukk moved maybe 6″ and threw an axle trying to motor through a crater. Not a good start for the master plan but nevermind. The choppa boyz’ trukk was more durable and roared up within striking distance of the marines’ sole heavy support.

The battlewagon skirted the edge of the forest at cruising speed. The driver then pivoted with the idea of presenting the vehicle’s heavy front armor to the enemy. This brought the back end of the half track into the forest. No problem. Another dangerous terrain test and another set of snakes eyes. Two ork vehicles immobilized before the marines had fired a shot.  Nice!

The obliterators fired their mutated lascannons at the battlewagon to no effect.  Plague marines led by Typhus legged it toward the ruin containing objective B, while the other squad, in their rhino, headed north of the ruin apparently toward objective C. Zombies staggered up the middle toward the now stricken battlewagon.

obliterators versus choppa boyz August 2013

Nurgle Obliterators versus Ork Boyz

TURN TWO: Gretchin reinforcements skulked in from the south-east. Their plan was to avoid fighting, use the ruin with the nearby immobilized trukk for cover and make a mad dash for objective D if needed. Otherwise they would hunker down and hope they didn’t draw unwanted any attention.

Hungry’s last working trukk careened over several boulders and knocked over a tree, while choppa boyz piled out dodging lascannon overwatch fire, each other.  They mostly succeeded in not getting run over by their own slightly insane (by ork standards) driver. Luck was with them and all 12 got stuck in. The marines won the first round taking out several boyz though the klaw-armed nob did get a piece of one marine. Being nurgle obliterators they were of course dead tough.

The shoota boyz piled out of their immobilized trukk. The nob sergeant led his troops in and near the south-east ruin. His idea was to support the choppa boyz if necessary or take objectives later in the battle. Hungry and his nobz stayed put in their wagon, which bounced a kannon shell off the side of the plague rhino.

Typhus and his marines lumbered up middle of the battlefield. It appeared their plan was to use zombies as a screen and take out the battlewagon. The plague marines got close enough to discover that objective B was a skyfire nexus. Uh oh.

Meanwhile the chaos rhino hooked to the south and drove up right next to objective C. The obliterators won the fight for objective A again, reducing ork numbers just below fearless at the cost of losing one of their trio to a well-timed axe between the eyes.

Plague marines take objective August 2013

Plague Marines secure an objective.

TURN THREE: Hungry called in air support in the form of an up-gunned MIG-15. The plane came in low out of the twin suns and in a hail of lead murdered several of Typhus’ plague marines. The marines responded with accurate bolter and meltagun fire, courtesy of the skyfire nexus. The ork pilot jinked away from a melta shot that would have ended any hope of making ace.

Hungry radioed an order to his shoota boyz. The shoota sergeant barked a command and his boyz hustled through the ruin toward objective D. The plan was now to hold this objective and skirmish with the marines holding objective C. If necessary, the orks would advance and try to contest C with the gretchin coming out of their defensive positions to secure D.

The nobz decided the zombies were close enough now so they jumped out of their half track and charged with a Waaagh! (Declared that earlier to get the eighteen shots for the MIG-15.) They ended up massacring 12 or 14 of the zombies with barely a scratch in return. Ouch. Naturally Hungry opted to let his painboy take on the zombie champion while he “kept an eye on the bigger picture.”

Meanwhile it was a tie back at the hand-to-hand (or choppa to horribly mutating power fist) fighting between the orks and obliterators.

Toward end of game orks versus nurgle marines August 2013

Every vehicle in the battle was immobilized by treacherous terrain!

TURN FOUR: The ork pilot pitched his MIG sideways, dipping a wing low to the ground in an effort to decapitate the meltagun-wielding plague marine, not to mention navigate between two ruins without losing too many vital bits of his airplane. Once through, he hit the afterburner, rocketed between the two ruins and bugged out. He’d had enough of skyfire nexuses and meltaguns for one day. The nobz finished off the few remaining zombies and moved toward Typhus and the remnants of his squad. It isn’t every day one gets First Blood killing for 21 zombies in close combat!

The choppa boy nob finally managed to wade his way to the front and “showed dem how itz be dun” and finished off the obliterators. A bit of luck in winning that fight. The boyz consolidated around their trukk.

Typhus cast weapon virus on the nobz, which made all of their weapons have the “get’s hot” rule. The squad then moved up and charged. Despite going through difficult terrain and losing their front marine to an overwatch combi-skorcha (talk about get’s hot!) the marine charge was successful.

Hungry answered the inevitable challenge from Typhus by bodily picking up his hapless painboy and hurling him at the hulking terminator, who duly crushed the painboy as one would a gnat. The marines won the combat but not by much. The chaos gods decided to give mighty Typhus a boon such that all of his attacks were now poisoned. Wait, what?!

Marines on objective C continued to skirmish with the shoota orks. Their rhino moved forward in an effort to shield the squad from battlewagon kannon fire and to take bolter shots against the immobilized wagon’s rear armor. Naturally the rhino lost its drive axle trying to move into the forest and was immobilized.  They bailed out of their rhino in practiced advance and assault pattern, Vomitus, taking objective C. One astartes dropped to a knee, took aim and put a bolter round right between the eyes of the lead ork on objective D.  Good shooting, soldier!

Hungry versus the nobz

Warboss Hungry heads for the hills!

TURN FIVE: Choppa boyz danced around objective D, then went about the serious business of decorating their trukk with obliterator body parts. Ignoring all of this, the driver spun his trukk around in place so his gunner could shoot at Typhus. What with the boyz jumping up and down on top of the trukk and rocking it side to side, not to mention the trukk being about five feet up a sentient, chaos-warped tree, instead of doing a 180 in place it did a 90, right over onto its side. Yep, I rolled snake eyes for the dangerous terrain test for the third time in the game!

Gretchin low crawled, with some prompting from a hungry squighound, through holes in the ruin toward objective D, just in case the skirmishing went badly for their larger cousins.

Back to the main event at the center of the battle. With nowhere to run Typhus challenged the warboss once again. This time Hungry ordered his nobz into a phalanx-like formation and stood at the rear ready to power klaw anyone who ran or brought up how challenges worked. One nob was brave (or desperate) enough to cite something on page 64 about Hungry “not getting to use his leadership” and got his head scissored off for his trouble.

Typhus, with nothing to slow him down killed four nobs with his scythe o’ diseased doom. The nobz finally had enough and ran in all directions, figuring Hungry couldn’t have off all their heads while dodging the clumsy but jovially insane nurgle terminator lord. One nob did put the final plague marine escort out of his misery as a sort of courtesy before running for it though.

Nurgle image 125 wide

There the battle ended with Hungry having executed his overall strategic plan, despite malfunctioning vehicles and running screaming into the sunset followed by a tireless yet irate Typhus who was heard to scream, “Where are you going you stupid ork? All I want to do is kill you a little!”

Naturally Hungry had the sole remaining nob murdered after the battle for reasons too obvious to go into here.  Disappointed space marines accounted for the rest.

Orks: Two Objectives + Linebreaker + First Blood + HS Kill = 9
CSM: One Objective + Linebreaker + Warlord (was running at the end of game) = 5
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A Second Nurgle Trio

Today’s offering to the resident Great Unclean One is a second triumvirate of Nurgle troops to go with the first trio I finished back in early September.  Only twenty-four more models to go and both squads will be done.  A good thing neither Nurgle nor Mortarion expect their fetid warriors to be speedy.  I’ll be in real trouble though when I start painting daemonettes!


I’m pleased with how the left guy’s back pustules turned out.  I thought dry brushing some black and then white added a little interest.

So I decided to try something different with the maggots on the fellow to the left this time instead of the traditional well-fed white look.  I did a yellow wash and then glossed them up to represent a somewhat rarer sub-species of carrion crawler.  They turned out alright I thought, but in hindsight I probably should have put them on the guy with the orange loincloth instead.

A second plaguebearer completes this offering’s trio.  Nothing too innovative here, though I did experiment with glossy Nuln Oil to darken up some of the wounds.  I was also going to have pus weeping from the daemon’s single eye, but I didn’t like the way it ended up looking.  So I decided it was weeping blood instead and made the change.

I wanted to add something a little different to his sword too so I watered down some bright yellow and then dry brushed white onto the tip.  I was going for a somewhat chalky texture, so I used tap water instead of Lahmian Medium.  Could be poison, could be a fungus growing on the end of his blade, could be a paste concocted from the bearer’s own rotting innards.  Perhaps all of that and more!

Next time (surprise!) I’m planning on posting yet another Nurgle trio.  This will continue until either both squads are done or I get tired of painting them and decide to throw some pink horrors into my queue.

 

Two Poxwalkers and a Plaguebearer

I decided to add some Nurgle to my painting queue, after spending a fair amount of time completing first the brimstone and then the blue horrors. Once I am done with these, only Slaanesh will remain to complete my goal of having a troop choice for each of the four gods.

I have never painted anything like this before, though I found it pretty simple for the most part. The black blotch on the base is the result of an experiment, which somehow went wrong. I’m not even sure what I was trying to achieve, but one fortunate thing about plaguebearers is that a mysterious pile of Black Whatever doesn’t really diminish them at all. As the painter Bob Ross used to like to say, “A happy little accident!” At least I tell myself that.

I put together all of the Death Guard guys from the Dark Vengeance box set, so I thought I should paint some of them as well.  All grist for the Plague God’s mill after all.

Here we have two poxwalkers, which are essentially zombies. Two identical sets of ten come in the boxed set, so I decided to paint them a bit differently for variety and in the unlikely event I ever want to use them as two squads of ten.

I like the miniatures, though my preference is for a darker theme. Their “rictus death grins” look more like manic evil clown grins. A small point though. Perhaps I’ve been binge watching too much Fear the Walking Dead lately?

I might put the poxwalker with the yellow pants back in the paint queue to take care of one small detail.  There is a maggot coming out of his mouth, which I painted like all the rest, but it is close enough to the color of the zombie’s teeth where it doesn’t look quite right to me.  So perhaps I’ll adjust the maggot some to fix that.

I’m finishing up another plaguebearer and two more poxwalkers.  I’m also in the middle of an experiment with a pink horror.  Not sure how that is going to turn out.  Perhaps it’ll have the Honour of being the template for a whole unit though just as likely it could suffer the ignominy of the Simple Green tub.  The gods are fickle!

Nurgle image 125 wide

Blue Horrors Finished

So I finished painting my ten blue horrors.  Now I have to start on my pink horrors, though some plaguebearers and poxwalkers seemed to have wandered their way into my painting queue.

A group shot with their brimstone friends.

I made each horror’s knife different so I could play around with various ideas.

Stormcast Eternals by Glenn

I was playing 40K not too long ago while Glenn and someone else were playing Age of Sigmar at another table. I thought that Glenn did a nice job painting his Stormcast Eternals.

Glenn's Stormcast Eternals

I like how colorful they are, especially when they are arrayed together. Thank you, Glenn, for letting me take some pictures and put them on the blog.

Glenn's Stormcast Eternals 02

“The Geas” Warhammer 40K Scenario

A geas can be compared with a curse or, paradoxically, a gift.  If someone under a geas violates the associated taboo, the infractor will suffer dishonor or even death.  On the other hand, the observing of one’s geas is believed to bring power.  Often it is women who place geasa upon men. In some cases the woman turns out to be a goddess or other sovereignty figure.

—  From “Geas” on Wikipedia

This scenario is a modified version of the Eternal War scenario ‘The Emperor’s Will’ from the 7th edition Warhammer 40K rule book.  As a Sovereign Lady of Chaos and Sanguine Narrator, the idea of placing geasa upon men appeals to me greatly!

Objectives:  Each player places an objective as per the ‘The Emperor’s Will’ mission.

  • Each player’s objective must be entirely within his own table half.
  • The objectives should should be large.  A 12″ by 12″ base  or scatter terrain enclosing a 12″ x 12″ area is ideal, though it can be larger or smaller so long as each player’s objective is about the same size.
  • Treat the objectives as a Twisted Copse so far as granting models a cover save within the boundary or on the base of the objective.  (If you are playing 7th edition 40K, remember the rules for vehicles and cover on p. 77 of the BRB.)
  • The area within the objective is normal terrain so far as movement is concerned, though the players may agree to make it difficult or even dangerous terrain if they wish.
Grey Knights and Iron Hands vs Orks Feb 2015 Boss standing over dead Draigo

Victorious Warboss Hungry hit Lord Draigo so hard his base fell off!

Geas Special Rule:  Each player’s warlord is under a psychic compulsion or geas.  The general idea is that each warlord is compelled to kill the enemy warlord in close combat.  The following applies to each player’s warlord:

  • The warlord has the Objective Secured special rule, even if he normally cannot.  Any vehicle, retinue or other unit bought with or for your warlord does not have the OS rule unless it normally would.  The warlord does not confer OS to any unit he is part of or vehicle he is embarked on.
  • Must start the game on the table or enter play during turn one.
  • Must, if possible, end each player turn closer to the enemy warlord than he was at the beginning of the player turn.
  • If a warlord is in a close combat containing the enemy warlord, both leaders must issue a challenge to or accept a challenge from the enemy warlord, if possible.

Optionally, if both players desire a more narrative gaming experience, they can collaborate during the list building phase by discussing their choice of warlords.  The idea is to insure that the two leaders have a decent chance against each other so the fight isn’t one-sided.  The objective of this scenario is to encourage the leaders to seek each other out for a fight to the finish!

If using the narrative method, players may agree to allow characters as warlords, who normally couldn’t be nominated as such.  Obviously, it is up to both players to not try to game this for an undue advantage.

Imperial Guard logo filler

Victory Conditions:   A player receives 3 VP’s if his warlord kills the enemy warlord in a challenge.  If the warlords simultaneously kill each other, both players receive 1 VP.  Victory points are not awarded if a warlord dies in any other manner.

At the end of the game, each player receives 1 VP for each of his units with at least one model within 3″ of an objective, even if they don’t control it.  Units embarked in a vehicle count as one unit.

Additionally, a player receives 2 VP for each objective he controls.  In the case of there being multiple units with the Objective Secured special rule within 3″ of an objective, the side with the most contesting OS units is considered as controlling the objective.  OS units embarked in OS vehicles count as one OS unit for this tally.

There are no secondary objectives for this mission.

Nurgle image 125 wide

Optional and Alternative Rules

  • You Want Me to do What?  No, For the Greater Good!:  One or both players may elect that his warlord’s geas is fulfilled when he personally kills the enemy warlord with a shooting attack and/or witchfire power instead of in close combat.  This option must be announced as part of declaring which model is your warlord.
  • I Just Want Him Dead!:  The geas is fulfilled if a warlord kills his counterpart with any kind of attack at his disposal.
  • Not Expendable Under Any Circumstances:  A player receives 1 VP at the end of the game if his warlord survives.
  • King of the Hill:  Each player receives 1 VP at the end of his player turn for each objective he controls.  This is in addition to the victory point tally at the end of the game.
  • Hamburger Hill:  There is only one objective in the game and it is centered in the middle of the board.
  • Geas of the Sanguine Sorceress Supreme:  If your warlord is killed by anyone other than your opponent’s warlord and his warlord is still on the table, your character who is closest to your opponent’s warlord is now your new warlord.  Note that the new warlord does not receive a warlord trait nor does he have the Objective Secured special rule unless he already has it.

Daemonkin vs. IG, Dark Angels & Officio Assassinorum (2000 points)

Santa Cruz Sector, Mythic Games: March 31, 2017

Frantic reports of daemonic incursions emanate from the agricultural hinterlands of the ninth planet in the Ben Lomond system.  Elements of the Dark Angels space marine chapter investigate and find several warp rifts to Khorne apparently opened by means of the ritualistic sacrifice of entire villages.  There is nothing left when they arrive but death, red mist, blood and horror.  Astra Militarum forces, garrisoning the planet, are air lifted to support the quickly beleaguered marines.  This is one of many desperate actions.

IG and friends vs Daemonkin March 31 2017 board

Imperial armored forces cautiously take up positions surrounding the warp rift.

Captain L. Danielus  and I played the Warp Rift scenario.  This time we used the Superior Reconnaissance special rule.  As things turned out, we both agreed this balanced the scenario nicely for a shooting versus assault army and made for an enjoyable game.

The Khornate forces were a Slaughter Cult formation within a Bloodhost Detachment.  In addition to my usual host of uglies, there was quite a lot of small arms potential this time with three squads of extremely angry daemonkin space marines (not Angry Marines though).  The backbone of the imperial forces was mechanized Guard veterans, assisted by nicely painted Dark Angels tactical marines and terminators led by a chaplain.  An eversor assassin rounded out the loyalist forces.  Our good captain as usual led a Combined Arms Detachment into the fray.

IG and friends vs Daemonkin March 31 2017 warp rift

It isn’t too active now, but soon deamons will come screaming from the living stone!

The early stages of the fight didn’t look too promising for the Imperium.  A squad of possessed space marines clamored out of their rhino and up three floors inside a ruin where a Dark Angels devastator squad had taken up excellent firing positions.  Say what you want about possessed, but they are as agile as spider monkeys!  Predictably, after a sharp, gruesome fight, the possessed were in possession of the ruin and the devastators were but a gruesome memory.

Also, a mob of bloodletters erupted out the rift and made straight for Captain Danielus’ massed line of chimerae.  Despite focusing almost all of their considerable firepower on that single group, apparently the daemons were strong with the might of Khorne, for when the red mist settled the remaining daemons, reduced in number but still hissing and howling scuttled onward with their black swords held high.

IG and friends vs Daemonkin March 31 2017 devastatorsjpg

Dark Angel devastators take aim.

Still, the company commander and his men never give up, and of course Dark Angels know no fear (or if they do they are pretty good at hiding it, at least in front of a chaplain), so they stood fast, determined to close the rift or at least sell their lives as dearly as possible.  Not that they would appreciate the sentiment, but they earned a grim salute from your Sanguine Narrator.  Blessings to the Strong!

Only through heroic sacrifice and much blood spilled, mostly on the imperial side, were the loyalist forces able to hold the field.  Their grip was tenacious but weakening by the second.  As the rift energies peaked, shining like a coruscating red giant, disaster was at hand.  A towering bloodthirster strode out of the midst roaring with laughter.  He was unpainted but mighty nonetheless.

The few remaining veteran guardsmen were in no position to help.  They had their hands full with a particularly frisky chaos spawn.  It seemed to have become stimulated while in proximity to one of the glistening stone menhir, which needed to be seized if the gate was to be closed.

IG and friends vs Deamonkin March 31 2017 Deathwing Terminators

Death Wing terminators teleport in to challenge the deamonkin terminators.

Everything pointed to a complete victory for the daemonkin.  In the end the mighty daemon prince stood alone controlling one objective.  He was busy cavorting over a grease spot that used to be an eversor assassin.  A vendetta gunship interrupted its dogfight with a heldrake and hovered over another objective.  To pick what what survivors they could, perhaps?

The plucky guardsmen almost broke against the chaos spawn, as it ate several more of their number.  The tentacled monstrosity seemed impervious to chainsword, krak missile, and that king of weapons, the lasgun.  Fortunately the spawn was so busy vibrating it didn’t notice a single guardsmen, who wasn’t taking part in the fight.  He placed his hands on the menhir and mumble an incantation.  The soldier exploded in a bloody mess but the red mist around the stone abruptly vanished.

Finally, the Dark Angel chaplain and his men advanced toward their objecrtive in the face of harrowing Daemonkin marine bolter fire.  Despite being almost under the bloodthirster’s gray hooves, the giant paid no heed to the angels in his exultation.

IG and friends vs Daemonkin March 31 2017 chaplain and tactical marines

Waiting for the perfect moment to strike.

“For the Emperor and Mankind!” the chaplain screamed as he slammed his crozius arcanum against the stone objective.  It exploded like a malevolent volcano.  Marines were thrown back in all directions.  The chaplain and a couple of men came to a few moments later.  The rift and all trace of the daemonkin were gone.

So it was a 3-1 win for the Imperium.  The warp rift was closed and a great swath of civilization saved.  Huzzah for the loyalist’s Objective Secured!  Without that special rule the game would have ended in an unsatisfying 1-1 tie.

The Blood God was pleased because, as I told (in an appropriately mock serious tone) one skeptical onlooker who innocently wandered over between rounds of Magic, “Khorne cares not from whence the blood flows, et cetera, et cetera, et cetera!”

Yul Brynner King and I

Let Hate and a halfway decent set of abs be our armor!

Still, the architect of this appalling heresy remains unaccounted for.  Who knows where he will strike next?

IG bullet point graphic