Daemonkin vs. IG, Dark Angels & Officio Assassinorum (2000 points)

Santa Cruz Sector, Mythic Games: March 31, 2017

Frantic reports of daemonic incursions emanate from the agricultural hinterlands of the ninth planet in the Ben Lomond system.  Elements of the Dark Angels space marine chapter investigate and find several warp rifts to Khorne apparently opened by means of the ritualistic sacrifice of entire villages.  There is nothing left when they arrive but death, red mist, blood and horror.  Astra Militarum forces, garrisoning the planet, are air lifted to support the quickly beleaguered marines.  This is one of many desperate actions.

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Imperial armored forces cautiously take up positions surrounding the warp rift.

Captain L. Danielus  and I played the Warp Rift scenario.  This time we used the Superior Reconnaissance special rule.  As things turned out, we both agreed this balanced the scenario nicely for a shooting versus assault army and made for an enjoyable game.

The Khornate forces were a Slaughter Cult formation within a Bloodhost Detachment.  In addition to my usual host of uglies, there was quite a lot of small arms potential this time with three squads of extremely angry daemonkin space marines (not Angry Marines though).  The backbone of the imperial forces was mechanized Guard veterans, assisted by nicely painted Dark Angels tactical marines and terminators led by a chaplain.  An eversor assassin rounded out the loyalist forces.  Our good captain as usual led a Combined Arms Detachment into the fray.

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It isn’t too active now, but soon deamons will come screaming from the living stone!

The early stages of the fight didn’t look too promising for the Imperium.  A squad of possessed space marines clamored out of their rhino and up three floors inside a ruin where a Dark Angels devastator squad had taken up excellent firing positions.  Say what you want about possessed, but they are as agile as spider monkeys!  Predictably, after a sharp, gruesome fight, the possessed were in possession of the ruin and the devastators were but a gruesome memory.

Also, a mob of bloodletters erupted out the rift and made straight for Captain Danielus’ massed line of chimerae.  Despite focusing almost all of their considerable firepower on that single group, apparently the daemons were strong with the might of Khorne, for when the red mist settled the remaining daemons, reduced in number but still hissing and howling scuttled onward with their black swords held high.

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Dark Angel devastators take aim.

Still, the company commander and his men never give up, and of course Dark Angels know no fear (or if they do they are pretty good at hiding it, at least in front of a chaplain), so they stood fast, determined to close the rift or at least sell their lives as dearly as possible.  Not that they would appreciate the sentiment, but they earned a grim salute from your Sanguine Narrator.  Blessings to the Strong!

Only through heroic sacrifice and much blood spilled, mostly on the imperial side, were the loyalist forces able to hold the field.  Their grip was tenacious but weakening by the second.  As the rift energies peaked, shining like a coruscating red giant, disaster was at hand.  A towering bloodthirster strode out of the midst roaring with laughter.  He was unpainted but mighty nonetheless.

The few remaining veteran guardsmen were in no position to help.  They had their hands full with a particularly frisky chaos spawn.  It seemed to have become stimulated while in proximity to one of the glistening stone menhir, which needed to be seized if the gate was to be closed.

IG and friends vs Deamonkin March 31 2017 Deathwing Terminators

Death Wing terminators teleport in to challenge the deamonkin terminators.

Everything pointed to a complete victory for the daemonkin.  In the end the mighty daemon prince stood alone controlling one objective.  He was busy cavorting over a grease spot that used to be an eversor assassin.  A vendetta gunship interrupted its dogfight with a heldrake and hovered over another objective.  To pick what what survivors they could, perhaps?

The plucky guardsmen almost broke against the chaos spawn, as it ate several more of their number.  The tentacled monstrosity seemed impervious to chainsword, krak missile, and that king of weapons, the lasgun.  Fortunately the spawn was so busy vibrating it didn’t notice a single guardsmen, who wasn’t taking part in the fight.  He placed his hands on the menhir and mumble an incantation.  The soldier exploded in a bloody mess but the red mist around the stone abruptly vanished.

Finally, the Dark Angel chaplain and his men advanced toward their objecrtive in the face of harrowing Daemonkin marine bolter fire.  Despite being almost under the bloodthirster’s gray hooves, the giant paid no heed to the angels in his exultation.

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Waiting for the perfect moment to strike.

“For the Emperor and Mankind!” the chaplain screamed as he slammed his crozius arcanum against the stone objective.  It exploded like a malevolent volcano.  Marines were thrown back in all directions.  The chaplain and a couple of men came to a few moments later.  The rift and all trace of the daemonkin were gone.

So it was a 3-1 win for the Imperium.  The warp rift was closed and a great swath of civilization saved.  Huzzah for the loyalist’s Objective Secured!  Without that special rule the game would have ended in an unsatisfying 1-1 tie.

The Blood God was pleased because, as I told (in an appropriately mock serious tone) one skeptical onlooker who innocently wandered over between rounds of Magic, “Khorne cares not from whence the blood flows, et cetera, et cetera, et cetera!”

Let Hate and a halfway decent set of abs be our armor!

Still, the architect of this appalling heresy remains unaccounted for.  Who knows where he will strike next?

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IG vs. Daemonkin (1850 Points)

Santa Clara Sector, Mountain View Game Kastle: March 17, 2017

Commissar Alex and I played the Warp Rift scenario for the first time.  We used the Rift Gate as well as the Tactics and Mystics (maelstrom cards) optional rules.  My army was 1850 points of Khorne Daemonkin.  I ran a Blood Host Detachment with a Slaughter Cult formation, as well as a CAD.  Alex, playing Imperial Guard, ran a CAD with an Emperor’s Wrath Artillery Company formation.

Commissar Alex wrote the summary for our game or rather the good General Nesson did.  I’m not revealing how I got my hands on it, though rest assured I have my sources!

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The blue boxes were the objective markers.  The warp rift is the tower.

The forces of chaos struck once again against the Imperium, attacking an imperial planet in the Segmentum Ultima.  [Name and location of planet withheld under security edicts.] The local planetary defense forces were no match for the traitors and after just a few months the planetary defense force had no presence outside of a few major cities.

After several more months the Imperial navy arrived, bringing with it the forces of the Imperial Guard. After a few weeks the traitors were driven back towards the equator by our numerically superior forces.

However the deaths from all the fighting caught Khorne’s attention and the vales between realities weakened. Using this to their advantage, the forces of chaos enacted obscene rituals and the sacrifice of an entire village to break open a warp rift, which allowed daemons into material space.

IG vs. Daemonkin March 17 2017 Synchronized Bloodletters and Demolisher

Synchronized Summoning ought to be an olympic sport!

The ritual was successful but only allowed for a few daemons to come at a time; however the deaths of guardsmen and traitors fueled the warp rift and soon the trickle became a stream. As the rift grew our commanders realized that if they wanted to have any hope of preventing [name of system redacted] from becoming a daemon world they would need to seal the rift before it enveloped the entire planet.

In a desperate gamble they headed directly towards the rift hoping either the priests or sanctioned psykers attached to the regiments could find a way to close the rift before it was too late.  As they approached it reality began to distort and madness reigned.

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Vendetta on an attack run against a Chaos Space Marine rhino.

While the exact events are unknown what is undeniable is that the imperial guard forces failed to seal the breach. After a few hours the rift began to grow rapidly and soon enveloped the planet in just a few days. Imperial command on the planet sent reports to orbital assets for as long as they could but the last transmissions degenerated into gunfire and maddening screams. The planet in question is currently under quarantine by the Imperial navy.

— Administratum Summary based off the final reports of Imperial General Asher Nesson

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As a sort of post script, we found this scenario gave a bit of an advantage to the assault-based army, all other things being equal.  I have to say this was not unexpected.  So we came up with the following optional rules and I added it to the scenario page.

Superior Reconnaissance:  The daemon player’s board edge for purposes of moving reserves onto the battlefield must be the same as the board edge she picked for deployment on turn one.  This is to help balance the scenario, since assault armies seem to be advantaged over shooting armies, all other things being equal.  If further balancing is needed, the daemon player must declare her board edge before the enemy player deploys.

The Emperor’s Tarot:  This is used with the Tactics and Mystics optional rule to help balance the scenario, if needed.  The enemy player deploys and draws his tactical objective cards before the daemon player deploys.  The enemy player may then decide to roll off to see who takes the first turn if he likes the look of his cards, or if both players agree the enemy player can take the first turn without a roll.  Note there is no Seize the Initiative rule in this scenario.

Flesh Hounds of Distraction

So I completed a unit of five Kromlech gnaws well over a year ago, but I recently found the first two pictures in my drafts folder and thought I might as well post them.  Five is sort of the magic number (in addition to eight of course) because I use them as a stand in for flesh hounds of Khorne and that is the minimum number to form a pack of these gribblies.

The gnaw with the ring in his nose is the serious one of the group.

I wish Kromlech had more than six different sculpts of gnaws so I could buy more different looking ones and expand my pack of giant squig daemon thingies.  I’ve used them in games a lot and they’ve died a lot (perhaps I should call them flesh hounds of Distraction?) and as expected massacred more than their share of imperial and xenos scum alike.  I’m sure Khorne would approve for “Khorne cares not whe-” … well, you get the idea.

One thing I like about these guys is how happy they look, except for that one guy.

The third picture below is much later, from the most recent game of 40K I played in February 2017.  They are pretty meaty beasts; I could almost see an ork, bloodletter, or human sorcerer riding one into battle.  Maybe not the one with the ridge of dorsal spines though.

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They always seem to end up in a conga line for some reason.  Too bad they don’t have arms!

So I have one one gnaw left that I’ve never painted; the only one coincidentally who has a proper nose. I have avoided the official flesh hounds for a number of reasons. Foremost is because I don’t care for the daemon meets ceratopsian look. I figure at about $10 per model I should at least like the sculpts. Also, I’ve found GW’s resin to be very hit or miss in terms of quality.

Not sure if I’m going to need more flesh hounds, but if I do I still have the gnaw with a nose to paint as well as a box of chaos warhounds I put together but haven’t primed yet. For now though the small pack of five is fulfilling the role I want for my giant daemon dog grinning squig thingies.  Lord Khorne and Lady Distraction are both well pleased!

Bloodletters Complete!

It has been over a year now since I have posted to this blog, played a game of 40K, or picked up a brush for that matter.  The itch to paint has returned, and my huge mountain of unpainted plastic hasn’t gone anywhere, so I turned my attention to these guys, who are one of my many unfinished projects.

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The bloodletters say, “It’s about time you finished painting us, loyalist scum!”

Last night I finished the bloodletter, who is holding the banner.  I took my inspiration for the banner from this awesome blog.

One thing I like about Chaos guys, and Khorne in particular is I don’t imagine that when they make banners they worry too much about coloring inside the lines.  I could see Slaanesh worshippers trying to create works of art, both beautiful and terrible, and Tzeentchites might pay tribute to their god with designs subtle in their geometric cruelty, but Khorne types (at least bloodletters anyway) seem content to draw a symbol of their god or whatever strikes their fancy with the blood of their last enemy, each other, or themselves (depending upon availability), scribble, “Blood for the blood god die die die eat your face omg” in faux Latin and call it a day.  This is good, because that is about as far as my freehand skills currently stretch.

So that completes the unit.  I have more Khorne forces that will go into the queue just as soon as we get some suitable weather here in the Santa Cruz mountains for priming.  In the meantime I might do a test paint on a primed deamonette I’ve had sitting around for a couple of years.

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Daemonkin, Necrons and Orks (1000 Points)

Warriors freshly awoken from their (apparently not) eternal slumber.

Necrons

  • HQ: Lord with resurrection orb and staff of light = 75
  • Troop: Warriors (10) = 130
  • Troop: Warriors (10) = 130

Khorne Daemonkin

  • HQ: Herald = 55
  • Troop: Bloodletters (8) = 80
  • Fast Attack: Flesh Hounds (5) = 80

Orks

  • HQ: Weirdboy (level 2 psyker) = 70
  • Troop: Choppa Boyz (22); nob w/ big choppa & boss pole, one rokkit = 151
  • Troop: Shoota Boyz (23); nob w/ big choppa & boss pole, two big shootas = 191
  • Troop: Gretchin (11) = 38

This list uses two Combined Arms Detachments, with either the Orks or Necrons being the primary force.  The Daemonkin are allies.  The overall warlord could either be the psyker or the lord.

Interestingly (and who knew?) Khorne heralds are apparently consummate diplomats.  The Orks and Necrons don’t trust each other and optimally tend to keep their distance during the fighting, whereas the daemons are free to mingle with either side.  I suspect that the Orks intuit that they and the horned boyz both just want to “get stuck in”.  As for the Necrons, they probably find Daemonkin behavior extremely predictable and so their actions don’t play merry hell with logical calculations and circuitry.  Certainly can’t say that about the greenskins!

Khornate gribblies encounter the Imperium of Man

I’ve played my Terrible Trio now a few times in casual games and they’ve done alright.  Win about half the time and that is what I’m hoping for.  My general 40K list building philosophy is if I’m winning or losing more than about half the time against my regular opponents of similar skill and luck, then something is wrong with my list and it either needs to be toned down or toughened up.

The “desperate allies” thing can be a challenge, so what I usually do is deploy the Necrons first, often lining up against whatever armor my opponent plunks down if I’m setting up second.  Then the Orks rank up after that with the daemons either deep striking or deploying to take advantage of terrain or something I see in the set up.  One common theme is I use the khornate forces to protect the Necrons from close combat.

Why play this odd combination?  Story-wise it is easy to justify almost anything.  The real reason is I haven’t been painting Daemonkin very long and I wanted to use my painted models in games.  In general, playing with models I paint is the engine that keeps me painting.  As for the Necrons, someone gave me a bunch of models, which I’ve put into the paint stripper and have been slowly refurbishing.  Ditto on not having enough to field a proper army.  So I team up both factions with my main painted forces — the Orks.

Bloodletters

Like many people, I imagine, I’ve been working on some daemonkin.  I’m a fairly deliberate (slow) painter so this edition they’ll probably be used as allies.  Troops seem a good starting point for an army collection so I began with some bloodletters.

A triumvirate chosen pretty much at random as befits Chaos Daemons.

I messed around with various schemes for their horns and blades and for the latter opted for a plain look, for which I used Vallejo’s glossy black paint.  I experimented with blade highlights, but in the end decided I liked them best just black with a bit of shine.  The primer didn’t quite look right in a couple of small sections on some their swords, but I was able to camouflage this pretty well, I think, with Blood for the Blood God technical paint.  (I love that stuff!)

Here are two more — the bloodreaper upgrade character for the unit and a daemon with an instrument of chaos.  I found that I liked using gloss lacquer on their tongues, so I went back over the models I had already completed and added that detail.

The World War Two Soviet infantryman is a 28mm metal Warlord Games piece.  I included him for scale and because I finished him not too long ago.  Playing with the miniatures, one forgets sometimes how big some of these monsters would really be until you put them beside a miniature of an average-sized man and use a bit of imagination.  Heck, the horn is larger than poor Pyotr here!

Two more with their best bud, Pyotr, from the Alternate Dimensional Soviet Union.

So far I have nine bloodletters finished, which means to complete the box and the unit I only need to finish one more with a banner.  When I run them as a unit of daemonkin bloodletters I’ll probably keep them cheap and use a minimum squad of eight without upgrades.  So in that sense they are done now.  However both in Codex: Khorne Daemonkin and the base rules referring to chaos daemons, one can take some of the possible upgrades for free when a unit is summoned, assuming you have the models on hand.  So I thought I’d make sure I did. 🙂

The pack thus far excluding the two taking the selfie with Pyotr.

My next daemon project after getting the Banner of Blood done will probably be a resin Herald of Khorne I have for a cheap HQ. I could just as easily use the bloodreaper that is posing with Private Pyotr as a herald.  Since I have the herald model though, I might as well paint him.

I had a chance last night to play my small but painted Khorne force as an allied detachment and they did pretty well.  I considered waiting until August 8th (a very auspicious date for the Blood God!) but more than three weeks is far too long to keep the dog-headed god waiting for his tally of skulls.

What better place to materialize?  Let the tally of blood points begin!

They deep struck into the battle with pinpoint accuracy right in the middle of a Shrine to Khorne, but then you’d expect nothing less would you?  The daemons spread out, seeking victims only to be greeted by a withering barrage of tank and autocannon fire.  Only the herald survived and him with one arm.  He clamored up a short plateau, coming to grips with the Guard heavy weapon team. His preternatural reflexes did him little good though what with the rough terrain and the claymore-style mine booby traps, rock falls, and one particularly vicious guardsman with a serrated knife. Still, it was alright because of course “Khorne cares not from whence the blood flows so long as it flows.”

More Happy, Red Friends

My first walking mouth gets some new friends.

I finished two more Kromlech “Gnaws” the other day.  They come in packs of three, so that finishes off the ones I have for now.  They are solid, resin casts, so I didn’t have too much modelling work to do.  Just cleaned off flash and trimmed some mold lines.  The pieces didn’t come with bases and I thought that regular infantry bases were too small so I used terminator bases, which seem to be the right size.

My husband was right about one thing.  He looked at them and said, “They seem a little too happy for Khorne.”  Yeah, I agree, they probably would have looked better as minions of Nurgle.  But maybe they are happy because they have just been unleashed from the warp and are anticipating the orgy of violence to come?  Or maybe Khorne has a sense of humor after all?

Good things seem to be coming in three’s lately.  My next piece I’m putting the finishing touches on tonight is my second thunderwolf cavalry model.  They don’t have too much in common with gnaws except they also come three to a box.  So it’ll be a Space Wolf day soon as I stoically paint toward my long dreamt goal of having enough Space Wolves to actually play a game without having to proxy Ultramarines!