As Promised, Again With WIP Poxwalker #17

As promised, I offer a couple of pictures of where work-in-progress poxwalker #17 stands since the last time I turned my proverbial painting lens on this worthy zombie.*

PW#18 waits with undead patience in the fuzzy background.

I still have a bit more work to do, though I’m getting close to the end stages now.  The purple tentacles used to be blue, but I decided they were far too pretty in a wow-that-looks-like-it-would-look-great-on-a-blue-horror pretty and not poxwalker pretty so I hit them with some purple shade.  Upon reflection I might have hit them too hard and maybe I should have used some medium and/or tried blue shade or a blue and purple mix.  I still can, but I’m undecided.  I might leave them more or less as is and just highlight them a little.

Inertia and all….

After all, they are just a couple of belly tentacles and not really worth too much thought in the scheme of things.  Are there not whole regiments of guardsmen in the world who are still painfully bereft of the Grandfather’s multifarious blessings?

What kind of maggots to go with this time?**

I still have a few decisions to make such as what kind of maggots, and what kind of pox to go with this time.  Maybe Emerald Pox.  I’ve only done that with one other poxwalker, (one of the dreaded beach boy twins) so it isn’t overdone with this mob.***

I’m probably not going to rust up the mechanical arm too much.  Maybe a few Rhinox Hide patches and the like.****  I am thinking of busting out an old brush and the bottle of AK Interactive engine oil and experimenting with that.  I tried glossy Nuln Oil for a bit of fresh oil look, but that didn’t really work for me so far.

Next time I will post some pictures of the fully completed poxwalker #17, a work in progress no longer.  I’ll know it is done by my usual tried-and-true method, which is when my fiddling seems to make things no better and maybe even worse.  That is when I know it is time to stop with many things in life, miniatures and writing both.


“Promised” should be construed to mean a non-binding echo of a glimmer of a reflection upon said Humble Narratrix’s part to maybe put up some pictures of WIP-PW#17 if and when it is convenient to do so before becoming distracted by less important things.

**  It is a very good sign when you type “maggot” in the search box for your site and a whole bunch of pages come up!

***  I haven’t forgotten about my idea of having countless hordes of poxwalkers, plaguebearers, etc. and identifying each mob with a different disease.

****  Perhaps the mechnical arm was in good working order when PW#17 was gifted with the blessings of Nurgle rather than the usual state of affairs, which of course is that the rust and falling apart look is in fact a wonderful magic that makes the mechanism in question work at least as and probably better than when it was right off the forge world assembly line.

Death Guard Symbol 125 wide

Red Spiny Backed Poxwalker

Another poxwalker enters the painted ranks, this one being number sixteen of twenty.  A classic example of the Red or Eastern Spiny Backed Poxwalker as coined/pointed out by that Perspicacious Poxwalkerer and Taxonomist, Alexis West.  As she points out in the comments appearing with the post here, this worthy is the “rarer Eastern Spiny Poxwalker … [with its] reddish tones.”

The trend of yellow clothes/red skin continues.

I was originally going for something where the spines/horns/pointy bits were a bit more set off from the rest of the hide, color-wise, but decided that perhaps I was happy with how it turned out more or less.  I find that once they are done, poxwalkers sort of grow on me, and my energies turn toward the next experiment and it is best to close the book and let events take their unnatural course.  After all, what is another soulless minion in a horde of the damned, even if its horns are or aren’t heavily contrasted with the skin in a way satisfying to even the most discriminating warmaster with a eye for color?*

I might add some color to that tan on tan plant…

A funny thing about the yellow pants (and it somehow keeps happening with this mob) … I put quite a bit of effort into the pants and by the end I’m covering up all of my hard work with goop, gore and brown ink.  Then I resolve to not put so much work in to the next poxwalker’s yellow clothes and then I do!

… but probably not!

Another view of the formerly yellow pants.  I got particularly carried away here with the ink, blood, toner, sand, and who knows what else.  Oh well, it is all good though because the next time I paint one of the red/yellow poxwalkers I won’t put so much work into the clothes.  Did the weapon pretty much the same as before, though I went for a slightly darker effect with more black with a little brown ink as opposed to the converse, which is what I did on the other Spiny Back.  A pretty subtle difference, I think.

So I’m in the last month of my second MFA class.  I plan on getting another poxwalker done in the interregnum between the end of this class and the start of the next one.**  Also sent some stuff I recently wrote to a few magazines, as well as a poem I wrote over 20 years ago to the school magazine, which made the mistake of telling me that consider previously published work.


* One is of course aware that poxwalkers, strictly speaking are not ‘soulless.’  As stated in the heretical Lexicanum, “The jolly humour of Nurgle is such that they’ve remain cruelly conscious and aware of all that occurs with them, souls of victims trapped in their dead bodies and with a rictus grin they stagger out in search of living meat to feast on.”

Always good (for a Chaos God) to have a sense of humor, I guess, even (or perhaps especially?) at the expense of others.  Better than dour old Khorne, incomprehensible Tzeentch, and most especially the Dark Prince, who seems really great at first, sort of like getting to eat your favorite food and then you find out you are in hell and all you will be doing for eternity is eating your favorite food.  Makes Happy Grandfather seem pretty good by comparison.

** I was going to say “or maybe two!” but that would be sheer hubris.  Of course any good Chaos Lady would just go for it and say “It’s only hubris if you fail,” and upon failing execute any and all involved or who witnessed it, including any star systems where the populations may or may not have heard someone allude to it in a redacted transmission.  But who has time for that?  So I’ll just stick with the one.

Works Cited

Poxwalker.”  wh40k.lexicanum.com.  Lexicanum, 1 March 2018.  Web.  12 July 2019.

West, Alexis. A Taxonomic Discussion of Poxwalkers Common to the Fourteenth Legion After the Death of Pertinax up to the Ascension of Regalianus the Usurper: A Short Study. [REDACTED], 2018 CE

Spiny Back Poxwalker

I’ve been at it hammer and tongs continuing work on my poxwalkers.  I completed another one a few days ago, so I now have only five left to finish off the Dark Imperium mob of twenty.  If I pull it off, then I can put the stamp of completion on them for the complete-a-squad portion of Azazel’s March painting challenge.

We continue the tradition of orange pants/green skin.

I decided this time to go with a weapon that is fairly “fresh” in that it was freshly yanked out of some hapless rhino or perhaps an unfortunate daemon engine’s pulsing maw.  (“Open wide and say, ‘Arrraghh!'”)

I finished off the spikes with a little bright silver because I envisioned that they were freshly driven through the flamer as an afterthought, right before the random plague-marine-in-charge-of-the-group-of-poxwalkers-in-the-yellow-and/or-orange-pants sent them wandering off in search of trouble.*

I originally went for black boils because I wanted this poxwalker to be a bit muted, not quite as polychromatic as some of the others.  But I found this didn’t show up very well (or at all) so I tried gradually lighter shades of gray until I was more or less satisfied with the results.

Tried a little subtle heat shading on the flamer.

Shiny Back sort of reminds me a bit of a tyranid with its chitinous right arm, and the spines makes me think of a kroot’s spiny crest.  I hope to get the yellow-and-red twin done this weekend.  I’ve made a good start so my chances of success are pretty high.  I’ve also done a little batch work on the remaining four poxwalkers with the idea of at least vaguely threatening success at completing the squad by the end of March.

I have also gotten a little more paint on one of the Blood Bowl rotters, and I dug out an old, metal miniature that I have had sitting around for a pretty long time now.  It was a bit box find at my local Santa Cruz game store, and originally came in the same Fantasy Lords box as this guy.

Apparently my unpainted white-primed worthy below left is/was Mxomycetes, Duke of the Mire, according to the good people at Grenadier Models.  Shouldn’t be too hard to knock out and if I am able to do so, then I’ll submit our royal friend for Azazel’s genderless/gender ambiguous portion of his March painting challenge.  It’ll mostly come down to when my game store gets a pot of Dechala Lilac into my hot little hands, so we’ll see.

Still on the bench but all saying, “Put me in coach!”

I wanted to put Dave’s Blood Bowl dwarf pictures in this time and talk about the game we played, but when I downloaded the pictures from my camera and messed about with them, I found they had too many shadows and in general I didn’t like them.  We agreed to take some more the next time we got together.  So I’m not sure what the next post will bring, but with what I’m working on there is a good possibility it’ll involve more Death Guard fodder.  As for the dwarves they are currently on neglected-but-not-forgotten status. **

On a personal/non-Death Guard note, I started school this week and am working on a master’s degree in creative writing.  It is proving fun so far and I hope to learn a lot over the next couple of years.


 

*  I sent the pictures of Spiny Back to my friend, Dave, who said, “OK, so basically he has the vertical exhaust pipe from a Peterbuilt truck with spikes stuck through it.”  I like the way he thinks!  That is way more fun than saying it is “a flamer.”

** I also have a number of nature pictures, that I’ve taken in my travels, I’d like to post.  I’ve been saving them for when I’m busy with school and work and don’t have anything to post of my painting or games.

Nurgle image 125 wide

Of Mice and Orks

The green cloaks are so their allies won’t get confused and eat them.  Green = Orks = Our Side!

I happened to stop by Zombiesmith’s booth when I was attending Kublacon up near San Francisco in May.  They had a display case of their painted miniatures. The anthropomorphic rabbits, turtles, rats and mice of their “Netherworld’s Edge” line caught my eye, so I played a small demo game.  The game is a variation on their Shieldbash rules. I bought a few packs of miniatures at the convention and also signed up for their kickstarter, which as it turns out was successfully funded.

For now I decided to use these guys in my games of 40K.  They are about the same size as gretchin and I would imagine that there isn’t any reason why mouse people wouldn’t be at least reasonable shots.

Now my orks have had a long and close alliance with the Tau.  They’ve been our battle brothers in many a doubles tournament and four player game.  Also, the orks control a number of buffer systems on and beyond the edge of Tau space and Warboss Hungry has received the honorary title of Shas’o for his bloody services and odd loyalty to the Greater Good. So when the orks discovered burrows of primitive mouse people on one of the worlds they were warring over with the Imperium, they decided to imitate their blue-skinned friends and adopt these creatures rather than eat them.  Given the usual “Purge the Xenos” philosophy of humankind (in my meta at least!), the mice were more than happy to sign on.

Turning their guns on sneaky kommandos!

The mice do offer some advantages over goblin artillerists.  While neither are what you would call brave, the mice are quite a bit smarter so they are more likely to show some initiative in the heat of battle.  They are also imminently more survivable.  They construct elaborate escape and redeployment tunnels as a matter of course in fortifying their positions.

Further, it is difficult to break the average ork trooper, no matter how steeped they are in Greater Good, of lording it over lesser greenskins.  This inevitably leads to casualties.  There are always plenty of goblins, but the problem is that so many die to natural orky attrition it is almost impossible to keep experienced crewmen.  As it turns out this isn’t a problem for the mice since most orks don’t see them as “getting over on dere bedders” by being allowed to not be stomped, used as edible chits in drinking games, etc.  Abusing goblins seems to be an unshakably entrenched part of the order of things, alas.  Also, the mice with their burrowing tendencies are even better than goblins at staying “out of sight out of mind,” though the grots are starting to catch on to that survival tactic.  A pity most goblins’ instinct for laziness is higher than their instinct for survival!

So my plan is to paint up the other seven mice that came in the pack.  I’ll continue using them as artillery crew until the newness wears off, and then I’ll probably go back to using goblins.  I doubt I’ll field mixed units because I imagine goblins and mice being natural rivals and hating each other terribly.  However, it might be fun to try a mice versus goblins Kill Team game or maybe I can talk some of my friends into trying the new Netherworld’s Edge rules when they become available.

Here Come the Thunderwolves!

I recently finished painting my second thunderwolf cavalry model the other day.  As cavalry goes, these guys are perhaps a little unusual, but I thought it might be fun to include an iconic weapon of mounted warriors — the lance.  There are no pole arms of any kind that come in the kit, so I took one from a box of amazons produced by Wargames Factory.  I thought about buying some brass rod to make my own, but I had the plastic pike on hand so I decided to use it.

Charge!

For the weapon arm, I used a generic space marine arm that is meant to hold a bolter.  I drilled a hole through it for the lance and used a magnet for the entire arm assembly.  The magnetized arm seemed to me like it would serve several uses.  Being able to remove the arm would make transporting the model to games easier with less likelihood of breaking the lance haft.  Secondly, I can switch it out for a different weapon if I want.  Last and most important, I can pose the arm so I can point the lance in dramatic fashion whenever this guy makes his charge.

“‘From hell’s heart I stab at thee!” and all of that sort of thing.

This is the first thunderwolf I completed quite awhile ago now.  I magnetized his plasma pistol arm and will probably paint up a storm shield arm at some point as another option.  I’ve run him a few times as a wolf guard battle leader, the alpha of a large pack of fenrisian wolves.  Now all I have to do is get a third one painted and I’ll have a minimum-sized, legal unit!

On the move! Swarming past a slightly confused warboss.

Twin-Linked Grand Tournament (Day One): “Return of the Space Communists”

Back in December, I once again made the drive to Sacramento with Mark of the Farsight Enclaves to fight for the Greater Good in the Twin Linked Grand Tournament.  This is a six game, two-day end-of-year team tournament that is a sort of final exclamation point for the team tournaments of 2014.  It is run by Mark Broughton along with many volunteers, and I have to say they all put a lot of thought and effort into making it a fun experience.

Each player fields a 1000 point army with various restrictions from a single codex.  So each team of two players, who are always “allies of convenience” has a 2000 point force, which cannot change for the entire tournament.  Each battle is a custom affair, very different than the usual rules book missions.

Game One: Trying to Bring the Greater Good to Tau and Dark Angels

We all loved the flat-topped, hovering hills in game one.  The goblin artillerists particularly so!

The early stages of the battle featured a close range clash in front of our opponent’s aegis line between the orks and the Dark Angels, who trundled out to meet them.  The orks got the better of the engagement after a couple turns of hard fighting.  The goblin’s mortar fire may not have decided the issue, but it was extremely accurate and helped our cause quite a bit.  We were hoping our two aircraft would also provide further support, but these were neutralized fairly effectively by the marine’s anti-aircraft dreadnought.

Toward the end of the game there was something you don’t see very often:  two riptides fighting it out against each other in close combat.  Not surprisingly to a draw.  (Sadly the picture didn’t come out.)  We ended up winning that battle when time ran out after five turns, and moved on to the next round.

Game Two: It’s a Trap!

The Air Force of the Greater Good has its Great Moment!

This time we faced a Space Wolf & Eldar force that featured three drop pods of infantry on turn one with Eldar fire support provided by a wraith knight and those hated wave serpents, which would be so ubiquitous through the rest of the tournament.

Although our forces tried to bring the much-needed Light of Reason and Culture to our opponents and we fought valiantly, unfortunately this was a tough match-up for us.  Most of the Space Wolves did give their lives in the early going, but by the end of the battle all what was left was our riptide in a corner making a last stand against overwhelming odds.  With his loss all that was left to do was call in for reinforcements and prepare for the next battle of the day.

Game Three: Communists versus Pirates

Right before impact!

Our opponents for the last game of the day were a father/son team of Eldar and Dark Eldar respectively.  This was an interesting game for me because it was the first time either Farsight Mark or myself had faced the new Dark Eldar codex.

This was a hard fought game with both sides taking heavy casualties.  There were a couple of funny moments during the game.  One was when the Eldar shot down our sun shark bomber.  The pilot decided to sacrifice himself for the Greater Good and plowed right into a space dark elf jet fighter and blew it up in a gigantic ball of fire and melted plastic.

Then there was the invincible squiggoth, who the nobz tamed and brought along as a transport instead of their usual but much abused battle wagon.  Their simple strategy was pretty much, “Melta this, hoomies!”  I guess they didn’t count on poisoned weapons though or tremendous volleys from wave serpents.  The beast pretty much shuffled around the board first in one direction and then the other for the entire tournament, not really wanting to get in anyone’s way or cause any trouble, which generally can’t be said for battle wagons.

Super Squiggoth is much friendlier than he looks.

Despite having every poisoned weapon in the world thrown at him, he was the “Squiggoth Who Would Not Die,” even if he ended the fight with only one wound left.

Still, even with the amazing Super Squiggoth and our friend the kamikaze Tau, we still ended up losing a close game.  We had no way to catch or kill the wave serpents arrayed against us, and by the end our opponents were much more mobile than we were and able to position themselves for the win when time ran out.

Next Time: This was a two day tournament so we rested up, consoled ourselves with steak at the local Outback, complained about wave serpents, fed the squiggoth from the in-hotel buffet (no squiggoths allowed at Outback as it turned out), recruited a new Tau pilot, harvested ork spores so we’d have more boyz, and bribed our meks into throwing together more shockingly disposable trukks in preparations for fresh glories on Sunday.

In my next battle report, I’ll write about the second half of the tournament and how we did in spreading the Greater Good throughout the Sacramento Sector.  For the Motherland!

Day Two of the Twin-Linked Tourney is here.

More Happy, Red Friends

My first walking mouth gets some new friends.

I finished two more Kromlech “Gnaws” the other day.  They come in packs of three, so that finishes off the ones I have for now.  They are solid, resin casts, so I didn’t have too much modelling work to do.  Just cleaned off flash and trimmed some mold lines.  The pieces didn’t come with bases and I thought that regular infantry bases were too small so I used terminator bases, which seem to be the right size.

My husband was right about one thing.  He looked at them and said, “They seem a little too happy for Khorne.”  Yeah, I agree, they probably would have looked better as minions of Nurgle.  But maybe they are happy because they have just been unleashed from the warp and are anticipating the orgy of violence to come?  Or maybe Khorne has a sense of humor after all?

Good things seem to be coming in three’s lately.  My next piece I’m putting the finishing touches on tonight is my second thunderwolf cavalry model.  They don’t have too much in common with gnaws except they also come three to a box.  So it’ll be a Space Wolf day soon as I stoically paint toward my long dreamt goal of having enough Space Wolves to actually play a game without having to proxy Ultramarines!