Max Mini’s Mean Green Gobbo

I recently finished painting this goblin miniature from Maxmini, which they call a Mean Green Gobbo.  I’ve had him for a few years now.  I originally bought him when many of my opponents were using Marbo and I thought this guy would make for a humorous answer to that worthy super commando.

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I considered trying to do some pupils for his eyes.  In the cell phone pictures I think he could use some, though from table top distances I doubt anyone is going to notice.  I might do so one of these days when I’m painting something else, but I’m not too worried about it.

I also tried out some Vallejo gun metal blue for the first time on his left gun.  I used Nuln Oil over it, but decided I didn’t like how dark it was, so I did a heavy second layer of blue.  Then I added a little silver to the blue for the highlights, and just a very light touch of silver only to a couple of places I wanted to be very light, such as the muzzle tip.

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I’ll probably use him to keep some of my artillery or foot gretchin in line when my commissar is too busy for such mundane duties.  (He usually is to be found these days among the boyz.)  He’s kind of short for a gretchin minder, but I think if I allow my opponent to draw line of sight from the top of his right thump gun, then that’ll be about the same height as a standard runtherd.

Further, his Moar Dakka approach to things certainly gives him at least the same shooting and close combat power as any goblin leader, though trying to fire everything at once, like I’m sure he inevitably does, isn’t going to be too great for his accuracy.

 

 

Scarbag’s Saga: Curse of the Red Git!

Santa Cruz Sector, December 2016.

Senior Lieutenant Scarbag Flashboy was given the mission of helping by dropping his stormboyz into the front lines and attacking heavy support targets of opportunity in one of the many battles in the Santa Cruz Sector against the Imperium.  In the target rich environment of a general Imperial Guard advance, the target in question turned out to be a manticore.

Everything went according to plan.  Their air assault went perfectly.  Actually it was 11 inches off target and another half inch would have dropped the entire squad into no man’s land, but it all worked out so that is what counts.

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Death and rude gestures from above courtesy of the semi-mysterious Red Git!

The manticore blissfully continued to fire its gigantic storm eagle missiles at distant ork units as the stormboyz prepared for their attack.  Bundles of grenades were checked, rokkit packs dialed to full throttle red line, and Scarboy himself produced a steel bar to jam into the tank’s track.

A few guardmen ran in their general direction but they were apparently retreating from general ork mayhem and soon disappeared in the fire and smoke.

Suddenly a deffkopta roared overhead in a red streak, spewing oil, gears, and stikbombs in its wake.  The ground vibrated under the stormboyz’ feet.  As they stood watching aghast, their now useless weapons falling from their hands, the deffkopta pilot corkscrewed a pair of rokkits into the missile tank.  The remaining two storm eagles detonated in a hellish fireball.  All that was left of the manticore was a burning crater.

Naturally Lieutenant Scarboy found himself stand alone, dumbfounded and patting out flames on his uniform, with all of his boyz laying dead around him.  Those who hadn’t been vaporized of course.

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The distinct red deffkopta flew back and hovered over Scarboy.  It was shedding even more parts than before after being damaged in the explosion. Clearly the only thing keeping the increasingly grotesque machine in the air was the pilot’s invincible belief in his own airmanship.

‘You! Ya you, da stoopid grot dat be on fire. Zog off an’ die, mate, cause I’m da bestestz an’ I’m da fastestz too!  ‘Cause I’m da Red Git!’ the pilot screamed.

‘Wot?’ The stormboy looked up.

The pilot replied with a rude gesture and tossed a ticking melta bomb at Scarbag’s feet.  He zoomed off cackling into the sunset.

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‘We need ta talk,’ the drone said.

Lieutenant Flashboy became introspective as the ebb of battle drifted away from him.  He woke up when the melta bomb laying in a nearby puddle of mud and fuel misfired with a depressing fizzle rather than the usual white hot boom of coruscating light.  The ork sighed and kicked some muck onto his now smoldering boots.

A universal drone trundled up to him on squeaking treads.  Waaagh! Hungry has always made good use of the ubiquitous drones as ammo carriers, mobile bombs, soldiers (remote-controlled or sporting a primitive AI), and especially for recon.

A tinny voice come from a crackling speaker on top of the drone.  “My name iz Big Mek Fixxit an’ we need ta talk if yer lookin’ fer revenge.”

‘Revenge?’ Flashboy asked.  The drone had his full attention.

Imperial Guard vs. Orks (1500 Points)

Santa Cruz Sector, December 14, 2016.

So I played my first game of 40K recently at Mythic Games in after taking well over a year off.  It was Guard versus Orks. Eternal War Scenario: Big Guns Never Tire.  Some pictures from our game:

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Manticores deliver an interesting and indisputable form of Detante.

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Boyz piling out of their wrecked trukk: a pretty common sight for these guys.

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Outflanking mechanized infantry on the attack.

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Tearing the turrets off of APC’s and throwing them with lethal effect at the disembarking infantry.

Ork Goliath Mine

In the spirit of working on projects I had left half-finished when I took my break from miniatures, I recently completed this goliath mine from Kromlech.  The first time I had heard of a goliath mine was when I saw one at a military museum many years ago.

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Goliath mine aka “Mecha Bomb Squig”

I also started a building a unit of tankbustas.  The nob, with the mine controller, is again from Kromlech.  I might do a little more dry brushing on the nob, but I haven’t decided yet.  If I had him to do over again I would consider experimenting with liquid green stuff and see if I could hide the seam where his arms attach to his torso.

I might also try adding some dust to the treads on the mine, but then again I might not.

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Tankbusta nob with goliath mine controller and a couple of his toadies.

So moving forward the plan is to build some more rank and file tankbusta boyz.  After more than four years of using nothing for elites in my army except nobz, I think it is time to add a little variety.

I’m not sure why they wear great coats and winter hats in the desert.  Perhaps they are in a cold desert or more likely being orks they are just crazy and/or the heat doesn’t affect them like one would reasonably expect, because everyone knows (when they think about it) that orks are much tougher than weedy gits like humans and eldar and such.

 

 

 

 

Terrain: Two new houses

So I recently decided to start acquiring some of my own gaming terrain.  I thought I’d work on collecting along the theme of a generic farm or ranch.  One can use just about any sort of terrain for Warhammer 40K, since battles can take place on almost any sort of landscape.  I have been getting into the WWII game Bolt Action lately, and I also occasionally play battles set in the mid to late 18th Century using Muskets & Tomahawks.  So the terrain has to suit for those games too.  I think these buildings would also look nice in games set in the American West.

The pieces have to be suitable for “heroic 28mm” figures. The roofs can be removed so models can be placed inside and moved around, which is important to me, because all of the aforementioned games include rules for having forces inside buildings of various sorts.

The boyz seem pretty happy with their new digs.

I purchased another building already that is between the size of the two pictured here.  I am also hopefully going to add a fenced garden, an outhouse, a well, and maybe some details like stacks of hay and the like.

Maybe I can make a big tentacle out of green stuff that I can show coming up out of the well (or even better — from the outhouse!) when we are using it for science fiction games.  I think I’d dispense with such whimsy for our Second World War battles.  Our forces have enough to cope with without Cthulhu or some random monstrosity oozing out the Sicilian underdark.

Daemonkin, Necrons and Orks (1000 Points)

Warriors freshly awoken from their (apparently not) eternal slumber.

Necrons

  • HQ: Lord with resurrection orb and staff of light = 75
  • Troop: Warriors (10) = 130
  • Troop: Warriors (10) = 130

Khorne Daemonkin

  • HQ: Herald = 55
  • Troop: Bloodletters (8) = 80
  • Fast Attack: Flesh Hounds (5) = 80

Orks

  • HQ: Weirdboy (level 2 psyker) = 70
  • Troop: Choppa Boyz (22); nob w/ big choppa & boss pole, one rokkit = 151
  • Troop: Shoota Boyz (23); nob w/ big choppa & boss pole, two big shootas = 191
  • Troop: Gretchin (11) = 38

This list uses two Combined Arms Detachments, with either the Orks or Necrons being the primary force.  The Daemonkin are allies.  The overall warlord could either be the psyker or the lord.

Interestingly (and who knew?) Khorne heralds are apparently consummate diplomats.  The Orks and Necrons don’t trust each other and optimally tend to keep their distance during the fighting, whereas the daemons are free to mingle with either side.  I suspect that the Orks intuit that they and the horned boyz both just want to “get stuck in”.  As for the Necrons, they probably find Daemonkin behavior extremely predictable and so their actions don’t play merry hell with logical calculations and circuitry.  Certainly can’t say that about the greenskins!

Khornate gribblies encounter the Imperium of Man

I’ve played my Terrible Trio now a few times in casual games and they’ve done alright.  Win about half the time and that is what I’m hoping for.  My general 40K list building philosophy is if I’m winning or losing more than about half the time against my regular opponents of similar skill and luck, then something is wrong with my list and it either needs to be toned down or toughened up.

The “desperate allies” thing can be a challenge, so what I usually do is deploy the Necrons first, often lining up against whatever armor my opponent plunks down if I’m setting up second.  Then the Orks rank up after that with the daemons either deep striking or deploying to take advantage of terrain or something I see in the set up.  One common theme is I use the khornate forces to protect the Necrons from close combat.

Why play this odd combination?  Story-wise it is easy to justify almost anything.  The real reason is I haven’t been painting Daemonkin very long and I wanted to use my painted models in games.  In general, playing with models I paint is the engine that keeps me painting.  As for the Necrons, someone gave me a bunch of models, which I’ve put into the paint stripper and have been slowly refurbishing.  Ditto on not having enough to field a proper army.  So I team up both factions with my main painted forces — the Orks.

Orks vs. Orks: Archeotech Hunt

Ethereal Mark and I decided to play the Archeotech Hunt Scenario with 1000 point ork lists.  The idea was that two big meks belonging to the same Waaagh! heard about an area rich in exotic technology ripe for the plucking.  So both meks gathered together their henchmen and snuck off … only to find their hated rival staring across at them!

We implemented a number of rules specifically for this game:

  • The warlord must be a big mek.
  • A warboss cannot be fielded by either army.
  • Big Meks and meks have the Objective Secured rule themselves, but they do not confer OS onto other members of their unit.

The boyz clash early in the fighting.

Early Game: Ethereal (or Big Mek, rather) Mark’s tankbustas sped their trukk into a ruin and blazed away at my battlewagon and deff dread.  He also began tightening a circle around my army with large numbers of boyz to my left and skorcha buggies backed up by a squadron of deffkoptas to my right.

My plan was to counter attack with the force field-protected battlewagon full of boyz supported by my walker, cut down his bold encirclement, barrage his large troop concentrations with my heavy mortars and carry off all the archeotech, then lord it over all of the other big meks … especially my rival with his fancy, yellow mega armor!  Unfortunately things didn’t turn out quite that way.

Mark’s tankbusta trukk barely weathered the fire from my battle wagon and other assets.  This allowed him to go on the attack and assault my wagon, blowing it up.  I had a bit of luck in that only a couple of the 20 choppa boyz were killed. The tank killer orks were not done yet and managed to immobilize my walker and then rushed in to finish it off, only to fall victim to its huge, snapping claws.  Still, they did finish off the dread but were now a spent force.  They had done very well all things considered!

Mark’s tankbustas had seized the initiative, throwing my forces on the defensive from which they never truly recovered despite some last ditch attempts at heroics.

Mid Game: Despite the efforts of my mortar goblins Mark’s circle was tightening.  My single deep striking deff kopta and small squad of jump orks did manage to rocket into a good position behind his forces.  As Mark later pointed out, this caused a delay while he secured the objectives in his rear area, thus slowing down the encirclement of my forces, which allowed my big mek to lead a brave counter-attack!

A meganob, looking victorious in yellow.

End Game: My warlord, seeing that all was nearly lost and that the bravest greenskins in his miserable warband were a bunch of goblins, decided to force the issue.  Leading a still large force of shoota and choppa boyz, they climbed over the smoking wrecks of enemy skorcha buggies and picked through ruins toward Mark’s advancing big mek with his boyz.  Mark’s big mek oozed confidence and was resplendent in yellow mega armor.

My leader tuned his force field to Waaagh!, raised his lucky red wrench on high, and called for the charge.  Although my boyz did inflict decent casualties among the enemy orcs with their dakka, the ruins and distance were too much and the charge failed.  The Mega Mek’s forces held despite losses and advanced into the ruins firing their weapons and building up for a counter-attack.

My brave mek made a sudden decision.  Despite still having a goodly number of willing fighters around him not to mention a enraged nob with a power klaw, he suddenly threw the whole thing up and ran from the battlefield before either group could get stuck in.

That pretty much put paid to the battle with Mark’s mega mek firmly in charge of the archeotech site and his rivals either dead or fleeing.  He won a resounding victory!  My cowardly big mek was never seen again.  Rumor has it that the aforementioned nob krumped him later or possibly my ork engineer hightailed it to parts unknown.

Happier Days, Circa 2013: Deploying into Anti-Air Formation

As a bit of a post script, the heroes of my army, the plucky artillery goblins, spiked their guns and hopped down escape tunnels that they learned how to construct from the artillery mice.  Better to live to fight another day rather than end up some nob’s lunch!