Mystery of the Mega Mek Armor: 1 of 4

Santa Cruz Sector, Mythic Games: February 17, 2017

We played a 1500 point Orks versus Orks game where as it turned out my opponent’s warlord was the mega-warboss-with-the-lucky-stikk or MWLS for short.  We both ran a single Combined Arms Detachment.  My opponent convinced me to also include a Painmob formation since I had included the models for it.  Rather sporting, I must say.

The mission was Maelstrom War: Deadlock, which is the one where each player gets less cards with each passing turn.

What started out as a seemingly typical ork brawl between elements of Waaagh: Hungry and Waaagh: Derrius ended in something far different as we’ll see.

Orks vs. Orks Feb 17 2017 Board

Early stages from the fight.  I like how the white lines neatly mark our deployment zones.

My forces got out to an early lead, taking key positions in an effort to break the tactical stalemate.  The other (bad) Orks countered by blunting a slow motion Charge of the Light Walkers up the center.  Still, Waaagh: Hungry built up a big lead that was going to be hard to beat, especially given the nature of our mission where each side relied on dwindling supplies.

My nobz attacked on the left flank and were stopped by an impossibly strong, giant ork in a strangely cobbled together suit of heavy mek armor.  He pretty much was able to take on all eleven nobz by himself and easily win.  What few survivors there were left had no choice but to run for it or die uselessly.  Our left flank crumbled.

Fortunately, crack Hungarian artillery kept our positions from being completely overrun.  Mortars pounded infantry bunched up in the aftermath of close assaults, while supremely heroic goblin kannoneers punished cautious meganobz, all the while dueling Derrius’s keen-eyed flashgitz.

Still, the situation was fast deteriorating and becoming desperate.

Orks vs. Orks Feb 17 2017 Sneaky Git and the Red Git

One sneaky git tries to ambush another.

With the enemy warboss rampaging toward our lines, someone had to do something.  No one was exactly volunteering to confront this seemingly invincible titan, so Lieutenant Scarbag Flashboy, the last survivor of his squad as usual, knew he had to act.

The situation was all confusion, smoke and screams.  Flashboy knew the most important thing at the moment was information.  He shrugged off his crippled rokkit pack and concentrated on remotely piloting a drone carrier ahead into the fiery chaos.  It was rigged with a camera and piled high with explosives.

Orks vs. Orks Feb 17 2017 Cautious Meganobz

Cautious meganobz pick their way forward.  A feller could get hurt out there!

Flashboy was astounded by what he saw in his video screen from the drone’s vantage point.  The enemy warboss’s suit was obviously a cobbled together abomination of corrupted Tau technical genius and evil mek madness!

Pistons shrieked with each of the mega armored boss’s steps.  Shoota fire pattered against his armor like light hail.  Even direct artillery hits ricochetted harmlessly, though this did put paid to more than a few of his boyz, much to the behemoth’s amusement.  Even energy weapons fire was absorbed by a sparking electric field.  This only seemed to make him stronger.

Orks vs. Orks Feb 17 2017 Killa Kanz Stall

Flashgitz turn the center of the battlefield into a walker scrapyard.

The lieutenant tapped a few keys with a shaking head, sending a video capture to higher headquarters.  He’d done has much as he could for now.  It was time to look to his own precious lilly green hide.

To Flashboy’s horror he saw the warboss point a snapping power klaw at him.  Zog!  He had thought himself well concealed.  His drone was still on the move, though it was taking sporadic hits from cowering shoota boyz, as well as being rocked by friendly mortar fire coming from who knew where.  It’s left tread was damaged and looked in danger of coming apart at any moment.

He punched the drone’s Self Destruct on Impact button and sent it trundling directly at the warboss’s back.  It was a sort of slow motion race as the damaged probe struggled to catch up with its ungainly target.

Flashboy rolled out from the shell crater and hustled behind a friendly battlewagon-turned-pillbox, which had lost its front axle.  Its crew opened up on the advancing warboss.  Their chattering machine guns made a lot of noise but had little other effect.

Orks vs. Orks Feb 17 2017 Lobbas in Ruins

Mortars taking the measure of distant infantry.

There was a massive explosion.  The boss had torn the battlewagon in half with his dizzying collection of power weapons, and some sort of short ranged plasma cutter array.  Predatory growls boomed from his vox caster.  Flashboy was thrown clear.  Dazed, he crawled under some of the burning wreckage.  Ammunition from the destroyed APC cooked off in the heat and flames.  Everything was obscured by thick smoke.  His titan opponent was surrounded by the gleaming nimbus of his force field.  Without this protection nothing could stand in the midst of this atomic wreckage and live.

The boss’s laughter stopped.  There was an explosion, even larger than the first, and screams.  Scarbag Flashboy had no idea what happened or how he later found himself in a ship’s medical bay, agreeing to give a painboy most of his teef to sew his legs and part of his left arm back on.  A young tau nurse shook her head and silently busied herself with the needless task of sterilizing a hacksaw.

Perhaps the drone had done its job after all?

Of the enemy warboss and his strange battle suit there was no sign.  Other than the lieutenant’s video capture, of course.  One thing was for sure, he knew that Warboss Hungry, as a close ally of the Greater Good and honorary Shas’O, would not stop until he solved the mystery of the mega mek armor.

Orks vs. Orks Feb 17 2017 Warboss and Boyz

Mega Mek Warboss and boyz surge over a hedgerow.  Note Flashboy’s drone scout.

So the MWLS gave me an idea.  Why not take advantage of him unexpectedly turning up into a sort of four game narrative campaign of sorts instead of just a one shot deal?  I’ll put the campaign up in a future post and link it is this one, which will be the first game of the series.

It was a good fight and a close one.  A battle that definitely highlights the maxim of never giving up.  Especially with the Maelstrom missions.  Although my opponent rolled double 1’s with his lucky stikk and killed off his own warboss inches from my deployment zone, which was unquestionably the high point of our game,  he did manage to squeak out a 13-12 victory point win despite my achieving the all important First Blood in addition to the aforementioned seemingly insurmountable early  battle lead!

Still, thanks to the indomitable senior lieutenant, higher command is in possession of some very interesting intelligence.  One wonders what the Earth Caste will have to say about all of this?  As Warboss Hungry likes to say, “Wot’s all dis den?”

ork bullet point graphic

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Twin-Linked Grand Tournament (Day Two): “Return of the Space Communists”

So with new pilots recruited, more piles of scrap cobbled back together as horrible travesties of wheeled vehicles, and blue skins flocking to the glorious banner of the Greater Good, we returned once again to the crucible of war for a second day of gaming in the Sacramento Sector.

The traditional post battle snap shot for the folks back home.

Game Four: The Greater Infestation

We woke bright and early, coffee mug in one hand and shoota/pulse rifle in the other, only to see what appeared to be a gene stealer cult right in the middle of our beloved Greater Good.  Some of the orks thought the tyranids had mutated their wings into a mockery of our revered red and yellow battle flag, but this proved an optical illusion.  Their wings were merely painted orange as tribute to the usual tau camo scheme.  (Orks aren’t especially known for their keen eyesight.)  Our fourth game of the tournament was against a team of tau and tyranids.

The early stages of the battle saw three groups of gene stealers advancing on the three objectives in the middle of the board, one in each sector.  The bugs made an early surge into our center, trying to annihilate our tau (otherwise known as “the good tau”), but we were able to put them back with ork mortar fire and the timely arrival of both our aircraft, who annihilated a hive tyrant poised upon inflicting devastation.

This threat parried we went on the attack.  The nobz, led by my mighty warboss in his custom suit of mega-armor incorporating a void shield (lucky stikk, actually) proved an irresistible force against everything that was thrown at him.  Anything he wasn’t irresistible against, he parried by using a nearby nob as a meat shield.  Before long he was in the traitor tau lines re-educating them with his power klaw.

My partner and I each received a special dice bag!

Meanwhile, the boyz were doing good work on the other side of the battle suppressing a huge flock of gargoyles.  The good tau were providing fire support everywhere, and things were looking as they should.  The one thorn in our side was the few remaining gene stealers hiding behind tall rock pillars near each objective.  The early accuracy of our mortars gave way to goblins gone wild, who couldn’t hit water if they fell out of a boat to quote the immortal Tommy Lasorda.  Despite our dominance of the battlefield, those few, cowering bugs proved our undoing.

With time running out, the stealers made a sudden dash and pounced upon the objectives.  We did our best to eliminate them or at least drive them back, but it was not to be.  It is some time since the tournament that I am writing this, but I believe only one stealer was left on the objective and this was enough when we calculated things that Hive Fleet Tau won by one victory point.

Naturally, no pictures of this battle can be released because of the political ramifications within our Empire if news of Tau cooperating with tyranids were to get out.  In any case, I think their Shadow of the Warp affected my cell phone camera, because all of the pictures were even blurrier than usual.

Game Five: Blue Harleys Run Amok

This battle featured Eldar allied with an army of space marine bikers.  Despite the blue paint, I think they were White Scars, but writing this as I am a couple of months after the event who knows?  Either, way I believe this team either won the entire event or placed highly, but I’m not entirely sure.

Blue beakies getting some pay back.

I think this would have been a bit of a blood bath not in our favor if the marine reserves had actually come on in a timely fashion.  Instead the showed up in dribs and drabs, and in a couple of cases we were able to eliminate marines as they were arriving at the battle.  Even so, their wraith knight did a good job, anchoring the middle of the battle for them, trading fire for most of the game with our riptide.  A lone nob with a power klaw did manage to cause the giant elf construct some problems and almost finished it off until their warlord zoomed over on his jet bike and lent it a hand.  As usual we didn’t really have an answer against the ubiquitous wave serpent.

Despite the reserve snafu, which kept the game close, in the end we again lost a very close game.  At the end of the battle, with both sides depleted, they remained a more mobile army than we and were able to place themselves where they need to be in order to win.  Still, we made a good effort against a very powerful team and I think my boyz managed to grab a couple of scrap bikes as well as blue helmets, which are much in demand with my forces as trukk radiator caps.

Game Six: “Hold until Relieved.”

Elf Guard on the move.

Our final game of the tournament was against Eldar allied with Imperial Guard.  Although the battlefield didn’t have a lot of terrain on it, it did have several very tall towers.  The battle raged around these towers, which served well to block line of sight and as fire platforms.

The initial tone of the battle had the orks closing the distance against an enemy, who held their positions and punished the greenskin advance.  My partner focused on providing fire support and grabbing objectives.  Our opponent’s devastator did good work blowing up ork vehicles before it fell to a nob with a giant can opener.

Most of the battle took place on our opponents’ side of the board with humans and elves alike trying to beat back the orks.  They were largely unsuccessful in this, due mainly to horrible shooting on the part of the guard and truth to tell the warboss in his void shield mega-armor was all but unstoppable, if painfully slow.

Still, the enemy did have a late game trick up their sleeve.  A squad of storm troopers deep struck behind our lines next to the fire warriors, who were keeping their heads down and defending an objective.  Further, the elf warlord on a jet bike, who had a nasty habit of repeatedly turning up in our battles over the past two days, made a last minute objective grab, nullifying the objective our riptide had defended the whole game.

So, despite the untouchable warboss leading his ravening horde of nobz, our irresistible guardian riptide, our air force and many other glory boys, it all came down to a single fire warrior.  He was the last, heroic survivor of his squad, who after the dust cleared was still holding the objective.

We won the game by a single point.

Sportsmanship certificates.

So we were 2-4, winning the first and last games, getting crushed in one and having extremely close games in the other cases.  Both Ethereal Mark and myself were pleased with our showing and decided we had indeed brought the light of the Greater Good to the Sacramento Sector as planned.

There were many awards given out, for painting, best generalmanship of course, and sportsmanship.  We were very happy to again win a second place sportsmanship award.  A munificent award indeed, consisting as it did of the approbation of our dread enemies, as well as commemorative certificates and dice pouches.  We also split a nice gift certificate from Great Escape Games, which we used to bolster our ranks with some meganobz!

Back of the dice pouches we received.

All in all it was a well run tournament and a lot of fun.  The TO Mark B. obviously put a lot of thought into his event, and both he and his volunteer staff worked hard to make their event memorable and fun.  I’m looking forward to participating in the first event of the 2015 Twin Linked Tournament season on March 1st, again, in the Sacramento Sector.  This time I’ll be on the look out for those perfidious gene stealers, and sneaky White Scars trying to fool people into thinking they are Ultramarines just minding their own business!

Twin-Linked Grand Tournament (Day One): “Return of the Space Communists”

Back in December, I once again made the drive to Sacramento with Mark of the Farsight Enclaves to fight for the Greater Good in the Twin Linked Grand Tournament.  This is a six game, two-day end-of-year team tournament that is a sort of final exclamation point for the team tournaments of 2014.  It is run by Mark Broughton along with many volunteers, and I have to say they all put a lot of thought and effort into making it a fun experience.

Each player fields a 1000 point army with various restrictions from a single codex.  So each team of two players, who are always “allies of convenience” has a 2000 point force, which cannot change for the entire tournament.  Each battle is a custom affair, very different than the usual rules book missions.

Game One: Trying to Bring the Greater Good to Tau and Dark Angels

We all loved the flat-topped, hovering hills in game one.  The goblin artillerists particularly so!

The early stages of the battle featured a close range clash in front of our opponent’s aegis line between the orks and the Dark Angels, who trundled out to meet them.  The orks got the better of the engagement after a couple turns of hard fighting.  The goblin’s mortar fire may not have decided the issue, but it was extremely accurate and helped our cause quite a bit.  We were hoping our two aircraft would also provide further support, but these were neutralized fairly effectively by the marine’s anti-aircraft dreadnought.

Toward the end of the game there was something you don’t see very often:  two riptides fighting it out against each other in close combat.  Not surprisingly to a draw.  (Sadly the picture didn’t come out.)  We ended up winning that battle when time ran out after five turns, and moved on to the next round.

Game Two: It’s a Trap!

The Air Force of the Greater Good has its Great Moment!

This time we faced a Space Wolf & Eldar force that featured three drop pods of infantry on turn one with Eldar fire support provided by a wraith knight and those hated wave serpents, which would be so ubiquitous through the rest of the tournament.

Although our forces tried to bring the much-needed Light of Reason and Culture to our opponents and we fought valiantly, unfortunately this was a tough match-up for us.  Most of the Space Wolves did give their lives in the early going, but by the end of the battle all what was left was our riptide in a corner making a last stand against overwhelming odds.  With his loss all that was left to do was call in for reinforcements and prepare for the next battle of the day.

Game Three: Communists versus Pirates

Right before impact!

Our opponents for the last game of the day were a father/son team of Eldar and Dark Eldar respectively.  This was an interesting game for me because it was the first time either Farsight Mark or myself had faced the new Dark Eldar codex.

This was a hard fought game with both sides taking heavy casualties.  There were a couple of funny moments during the game.  One was when the Eldar shot down our sun shark bomber.  The pilot decided to sacrifice himself for the Greater Good and plowed right into a space dark elf jet fighter and blew it up in a gigantic ball of fire and melted plastic.

Then there was the invincible squiggoth, who the nobz tamed and brought along as a transport instead of their usual but much abused battle wagon.  Their simple strategy was pretty much, “Melta this, hoomies!”  I guess they didn’t count on poisoned weapons though or tremendous volleys from wave serpents.  The beast pretty much shuffled around the board first in one direction and then the other for the entire tournament, not really wanting to get in anyone’s way or cause any trouble, which generally can’t be said for battle wagons.

Super Squiggoth is much friendlier than he looks.

Despite having every poisoned weapon in the world thrown at him, he was the “Squiggoth Who Would Not Die,” even if he ended the fight with only one wound left.

Still, even with the amazing Super Squiggoth and our friend the kamikaze Tau, we still ended up losing a close game.  We had no way to catch or kill the wave serpents arrayed against us, and by the end our opponents were much more mobile than we were and able to position themselves for the win when time ran out.

Next Time: This was a two day tournament so we rested up, consoled ourselves with steak at the local Outback, complained about wave serpents, fed the squiggoth from the in-hotel buffet (no squiggoths allowed at Outback as it turned out), recruited a new Tau pilot, harvested ork spores so we’d have more boyz, and bribed our meks into throwing together more shockingly disposable trukks in preparations for fresh glories on Sunday.

In my next battle report, I’ll write about the second half of the tournament and how we did in spreading the Greater Good throughout the Sacramento Sector.  For the Motherland!

Day Two of the Twin-Linked Tourney is here.